Tuesday, July 7, 2009

DOOM 3


GAME DETAILS :-

Developer : id Software , Splash Damage And Vicarious Visions

Publisher : Activision

Engine : id Tech 4

Genre : Sci-Fi First-Person Shooter

Release Date : August 3 , 2004

SYSTEM REQUIREMENTS :-

Operating System : Windows 2000 / Windows XP

CPU : AMD Athlon 2600+ / Intel Pentium 4 Processor

Memory (RAM) : 512 MB

Graphics Hardware : DirectX 9.0b Compatible Video Card with Memory 64 MB

[NVIDIA : GeForce FX 5800 Series
ATI : Radeon X700 Series]


Hard Disk Space : 2 GB

GAME FEATURES :-

Doom 3 is essentially a remake of the original Doom, though series fans will find reimagined versions of almost every monster from both Doom and Doom II in the new sequel. You play as a nameless, voiceless 22nd-century space marine called by the Union Aerospace Corporation to its Mars research facility beset with mysterious problems--the forces of hell, to be exact. You'll end up single-handedly fighting back legions of hellspawn using weapons like shotguns, machine guns, and rocket launchers. As in the classic Doom games, your foes here are liable to strike at any time--often just as you round a corner, grab a much-needed power-up, or set foot into a new area. So, while your enemies will materialize without notice, and may occasionally startle you as they leap out of the darkness. Over the course of the game, you'll fight your way through a series of linear levels filled with locked doors, and you'll gradually find new weapons and occasionally meet new types of monsters. Early on, your apparent goal is to meet up with your squad, but as you might expect, you'll never actually get to fight alongside any human forces. For what it's worth, the game's premise seems very fleshed out, and the game gives an amazing first impression. As you explore the UAC base, eavesdropping on various conversations and observing great, little details here and there, you'll get the impression that Doom 3 takes place in a fully realized world. Meanwhile, the game's few melee weapons are mostly useless. The grenades and the rocket launcher are liable to damage you just as much as they will damage your foes, since most of the game's battles occur at close range. Most modern shooters now seek to balance their weapons such that different tactical circumstances call for different measures. Also, the stifling darkness of the game does work to good effect during most of the battles. As you explore with your flashlight in hand, you'll suddenly hear the chilling groans and growls of nearby foes, so you'll switch to your weapon of choice and whirl about trying to find signs of movement. The action unfolds quickly and violently.

Doom 3 has some other great details. You'll frequently be able to manipulate computers and other terminals, and you'll do so just by walking right up to them and using your mouse to click on them. It's a subtle yet impressive touch. The text on these terminals is clearly legible when you're standing near them, whereas other games in the past have required you to switch to a separate screen to read these types of messages. Doom 3 also sports some realistic physics, though many other action games have already done this in the past year or so. In the end, Doom 3's single-player portion is well worth the exertion necessary to get through it from start to finish. At this point, there's no clear-cut reason to revisit the campaign, since the action itself will have practically outlived its welcome by the bitter end of your first time through. This leaves you with Doom 3's threadbare multiplayer features to consider. Unfortunately, most of the multiplayer matches that we tried were quite prone to lag, making the game's projectile-based weapons frustrating to use. The multiplayer maps themselves are dimly lit much like the rest of the game, but the lack of lighting isn't really conducive to the relatively faster-paced deathmatch modes; the maps themselves are interesting enough otherwise, and are basically well suited to four-player close-quarters bloodbaths. Nevertheless, the multiplayer action generally lacks much of the visceral and even the visual thrills of the single-player mode, since players are limited to choosing from four colors of just one generic marine player model. Again, though, in spite of its shortcomings, Doom 3 certainly is a beautiful-looking game, so much so that simply running around in the environments becomes a pleasurable experience in and of itself. The environments offer little interactivity; you can knock over certain boxes and, as mentioned, use certain computers, but you can't damage most objects you see and you can't manipulate them in any way. But they're all really, really pretty. The game's character models look about as outstanding as everything else, though the awesome-looking monsters really outdo the human characters. As for Doom 3's audio, it's also quite impressive overall, but not nearly like the graphics. For one thing, Doom 3 has no soundtrack, apart from a heavy metal tune that plays at the title screen and a few rhythmic ambient tracks. weapons sound disappointingly underpowered. On the other hand, most of the monsters' shrieks and roars are just as menacing as their looks, and the voice acting that can be heard throughout the game is of generally high quality. For good measure, if you happen to have a 5.1 surround sound speaker system for your computer, you'll enjoy the audio that much more while gaining a tactical advantage against all those imps spawning behind you. Doom 3 is a spectacular game in the purest sense, and it is therefore by all means worth experiencing by those with an interest in witnessing just how far the technology of gaming has come along. Fortunately, the actual game itself--while not as remarkable as the technology that fuels it--is put together well enough to make Doom 3 legitimately great, all things considered.

GAME REVIEW :-

8.5/10

Doom 3 Trailer :-


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