GAME DETAILS :-
Developer : Spark Unlimited
Publisher : Gamecock Media Group , SouthPeak Interactive And Atari
Engine : Unreal Engine 3
Genre : Fantasy First-Person Shooter
Release Date : November 18 , 2008
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : AMD Athlon64 X2 3600+ / Intel Pentium Dual Core Processor
Memory (RAM) : 2 GB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB
[NVIDIA : GeForce 7600 Series
ATI : Radeon X1600 Series]
Hard Disk Space : 13 GB
GAME FEATURES :-
Developer : Spark Unlimited
Publisher : Gamecock Media Group , SouthPeak Interactive And Atari
Engine : Unreal Engine 3
Genre : Fantasy First-Person Shooter
Release Date : November 18 , 2008
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : AMD Athlon64 X2 3600+ / Intel Pentium Dual Core Processor
Memory (RAM) : 2 GB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB
[NVIDIA : GeForce 7600 Series
ATI : Radeon X1600 Series]
Hard Disk Space : 13 GB
GAME FEATURES :-
Legendary piles poor gameplay mechanics onto overused shooter cliches, drying up all the juicy possibilities and leaving a dull, lifeless husk in its wake. As professional art thief Jack Deckard, you're hired to steal the mythical Pandora's Box from a New York City museum. But, as an entry on Murphy's Law in Jack's own PDA reminds us, what can go wrong will go wrong. Soon enough, griffons clog the skies and a gigantic golem constructed of cars and concrete is terrorizing a panicked public. Meanwhile, the incident brands a mysterious signet on Deckard's arm, which lets him absorb the life energy, or animus, from fallen creatures. The next step is obvious: discover the truth behind his employer and kill some werewolves and minotaurs in the process. The concept has potential, but the story is insipid and doesn't always make a whole lot of sense. Even some of the regular enemies have a strong concept behind them: werewolves lithely jump from wall to wall, and the ghostly Nari can possess inanimate objects and use them as weapons. Some of the ensuing battles are legitimately fun; this is particularly true when werewolves are involved because their behavior is so unpredictable. In another interesting scenario, a Nari steals a handle from the wall just as you are about to turn it, forcing you to go retrieve it. The problems start with simply moving from one place to the next. Deckard can hop only a few inches off the ground, yet when sprinting, he leaps forward as though he's competing in the long jump. With such terrible jumping mechanics, it's a wonder that Legendary would even include platforming sequences, let alone the awful one thrown at you early on in the game. Should you even find a spot you think Deckard can easily hurdle, you'll discover countless invisible walls, or even worse, you'll get stuck on the various objects littering the cramped levels. Legendary's poor level design isn't just highly claustrophobic, but also overflowing with ridiculous cliches. Every closed door in the game that you can open is controlled by a security panel, and opening it is as simple as touching two wires. To do so, you dutifully hold a key down for six seconds or so; you don't need to enter a code, find a keycard, or perform a minigame.
At least the weapons work, but even here, it's flabbergasting that so many basic flaws are held up for display. It's really cool that you have to lop off a werewolf's head to kill it lest its lifeless body reanimates a moment later. Legendary's sole spark of originality comes from the life force known as animus, which leaks from fallen creatures. Deckard slurps it up with his signet and uses it to power various objects, as well as to heal himself. He also uses it to let loose brief blasts of energy, which makes ghostly enemies corporeal and knocks some foes back. This comes into play a few times during the single-player campaign, such as an infuriating sequence in which you have to power up a device that the fluttering Naris keep picking up and moving around. Its use in the game's single multiplayer mode is more interesting. Here, two teams of four must kill werewolves, collect their animus, and use it to charge up generators back at the team's base. Human character models stare blankly ahead and look like porcelain dolls, the geometry count is low, and the overall art design is dull and muddy. Nothing looks crisp or detailed, and some visual peculiarities, such as the way rubbery werewolf corpses get stuck in the geometry and jitter around, may induce a few laughs. You also might giggle when you shoot at a window and hear the sound of glass breaking yet not actually break any glass. That isn't to say that Legendary's audio is terrible; it has a few bright spots, such as the eerie effect you hear when sucking up animus. The best thing that can be said about the rest of the sound design, from the generic rock soundtrack to the mediocre voice acting, is that it isn't particularly offensive. This frustratingly bad shooter is not the stuff legends are made of.
GAME REVIEW :-
4/10
Legendary Trailer :-
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