Sunday, July 19, 2009

TUROK


GAME DETAILS :-

Developer : Propaganda Games And Aspyr Media

Publisher : Capcom

Engine : Unreal Engine 3

Genre : Sci-Fi First-Person Shooter

Release Date : April 22 , 2008

SYSTEM REQUIREMENTS :-

Operating System : Windows XP / Windows Vista

CPU : AMD Athlon 2800+ / Intel Pentium 4 Processor


Memory (RAM) : 1.5 GB

Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 128 MB

[NVIDIA : GeForce 6800 Series
ATI : Radeon X850 Series]


Hard Disk Space : 18 GB

GAME FEATURES :-

The game is treated as a series reboot and bears no relation to the continuity of the previous Turok editions or to the comic books. The player takes on the role of a soldier named Private Joseph Turok. Previously, Turok was a member of the Wolf Pack, a specialized military detachment whose members were trained in black ops by General Roland Kane. After a falling out with the group, Turok was reassigned to the general military and was eventually made the newest member of Whiskey Company—a team that has been assembled to apprehend his former mentor and return him to Earth. After committing various war crimes, Kane had disappeared three years earlier only to surface on a backwater world. Unbeknownst to Whiskey Company, the planet is under the jurisdiction of the Mendel-Gruman (M-G) Corporation, and Kane is in command of a private army of M-G soldiers and equipment. At first, the crew shuns Turok, thinking that he is an inexperienced fighter, untrustworthy, and a liability. One particular member, Slade, has a personal grudge against Turok because his brother Robert was also a member of Wolf Pack, and was killed in the same battle from which Turok had reputedly fled, earning him his dubious reputation. On approach to their target, their starship is shot down from orbit and crash lands on the terraformed surface, where Turok quickly learns that the jungles covering the surface are inhabited by genetically engineered dinosaurs. The dinosaurs are totally wild and untamed, meaning a three-way battle between Whiskey Company, the M-G soldiers, and the dinosaurs takes place throughout the game. Through several adventures, Turok and the surviving marines eventually discover that Kane has created a soldier bug-based biotoxin with deadly and immediate effects that disperses harmlessly after use, making it an ideal first strike weapon. Whiskey Company comes up with a plan to stop Kane and escape the planet, but in the ensuing battle, most of the crew are killed by Kane's soldiers and the planet's dinosaurs. The survivors manage to penetrate Kane's defences and sabotage the base. Only Slade, Shepard, and Turok manage to make it to the escape craft alive, but Turok is left behind at his request to head back into the ruins and face Kane. After meeting his old mentor, Turok defeats Kane, killing him. Shortly after Kane's death, an attacking T. rex charges into the scene, forcing Turok to fight with weapons scattered across the landing area. After finally defeating the T. rex, Slade and Shepard return to pick up Turok and leave the hostile world for Earth.

It's entertaining to watch, and though there's no way to know if real dinosaurs would react in similar fashion, it still seems remarkably authentic. Dinosaurs had tiny brains, so you wouldn't expect them to act with any degree of intellectual cunning. In Turok, however, humans seem to have developed within the same evolutionary tree as the raptors, considering that they exhibit approximately the same level of intelligence. At times, enemy soldiers will take cover behind a block of debris or a dividing wall, but more commonly, they will hang out in the open, even when they or nearby comrades are under fire. Foes often don't react when buddies standing a few feet from them are filled with bullets, or will blindly charge through a bottleneck without regard for the stream of lead you're firing in that direction. Rockets and grenades not only knock you down and thrust you backward, but also result in a good deal of smoke. Additionally, damage is represented by the level of blurry redness that closes in on your viewing area, rather than a traditional health bar. The shotgun's flare ammo is also a terrific way of handling a crowd of carnivores. If you hit one with a flare, the others will voraciously descend on it like condors to carrion, which gives you room to breathe. The rest of your arsenal is a traditional mix of weaponry: sniper rifle, SMG, rocket launcher, flamethrower, and so on. You can dual-wield many of these firearms, though you won't need to very often, given that the ability to aim a weapon is usually more desirable than the additional power of a second firearm. You can take your extermination skills online, but two weeks after release, there is practically no one playing. Although the largest maps support up to 16 players, we never found that many people playing at one time, so your deathmatches may end up being one-versus-one games that end before the target kill count is reached. Two Capture the Flag options and a team mode called Wargames round out the competitive online modes, though it's impossible to get the most out of them when you can't find a full contingent of players. It's too bad, because the maps are designed well and set the stage for massive battles that sadly never occur. Environments are bland and look nothing like the lush jungles featured in other shooters. Foliage is underwhelming and textures are dull, and the linear levels never give you a sense that you're making your way through a tangled tropical paradise. It seems that most of the attention was given to the dinosaurs themselves; their animations are outstanding, and they look daunting and ferocious. Dinosaurs rescue an otherwise underwhelming shooter.

GAME REVIEW :-

6/10

Turok Trailer :-

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