GAME DETAILS :-
Developer : Piranha Bytes
Publisher : JoWooD , Deep Silver And Aspyr Media
Engine : Genome Engine With Emotion FX 2 Character Animation , SpeedTree Foliage And PhysX For Physics Simulation
Genre : Action-Role Playing
Release Date : November 14 , 2006
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : Intel Pentium 4 Processor / AMD Athlon 2800+
Memory (RAM) : 1 GB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 128 MB
[NVIDIA : GeForce 4 Series
ATI : Radeon X1600 Series]
Hard Disk Space : 4.6 GB
GAME FEATURES :-
GAME REVIEW :-
7.5/10
Developer : Piranha Bytes
Publisher : JoWooD , Deep Silver And Aspyr Media
Engine : Genome Engine With Emotion FX 2 Character Animation , SpeedTree Foliage And PhysX For Physics Simulation
Genre : Action-Role Playing
Release Date : November 14 , 2006
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : Intel Pentium 4 Processor / AMD Athlon 2800+
Memory (RAM) : 1 GB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 128 MB
[NVIDIA : GeForce 4 Series
ATI : Radeon X1600 Series]
Hard Disk Space : 4.6 GB
GAME FEATURES :-
The third part opens with the Nameless Hero and his friends sailing to a new continent overrun with orcs, arriving in the Myrtana, the central region of the continent. The hero lost all his stuff from the previous game when his ship is stolen while he's onshore with Milten, Diego, Gorn, and Lester. Presumably this is the source of the orc invasion that was launched on Khorinis during the second chapter. These lands have no physical connection to Khorinis or the ruins of the penal colony. In these mountainous forests the orcs have enslaved the human kingdom with only a few free humans living in the nearly uninhabitable icy northlands of Nordmar and the southern desert of Varant. The hero must decide whether to join the rebellion and stay true to the deposed human king, serve the Orcish usurpers in their quest to topple the last remaining human stronghold, or choose a path that serves his own ends. Throughout the story, he is accompanied by a number of NPCs, some of whom are old friends. While this chapter brings forward friends from the previous title (Xardas, Diego, Milten, Gorn, Lester, Lee, and Vatras) it also introduces two new major characters; King Rhobar the Second (who ultimately was responsible for sending the Nameless Hero to the penal colony in the first game) and Zuben. While the king has a strong past as a bold leader, he now faces a near defeat; his fame on the decline. Zuben leads the Hashishin that inhabit the southern region of Varant. Gothic 3 makes some real improvements over the previous games. For instance, though you're still expected to progress through most of the game by taking quests that are kept in a less-than-organized journal, the overall quest structure is much better defined and more cohesive. You'll find yourself taking on fewer long-term quests that require travel to many different areas and more short-term, local quests whenever you enter a new area. Though they're sometimes a bit shallow and often require you to kill a certain number of monsters or retrieve certain items, these shorter-term quests are much easier to keep track of.
In addition, the combat and control schemes in Gothic 3 have been revamped to be much more accessible and to make more intuitive sense. Gothic 3 uses a simpler "one-click-performs-one-swing" system that makes combat a lot easier to get into, though parrying attacks with a shield doesn't seem as effective as simply dodging backward, which gives the game's melee combat a stick-and-move rhythm that requires you to dodge back from your enemies and weave in to swing your sword. It may seem a bit shallow, but it's not the only option; you can also choose to bring a bow or, later in the game, sorcery into battle. Even Gothic 3's audio is pretty good. Much of the game's music is subdued but suitably symphonic, and it changes dynamically and appropriately, depending on where your character is and whether you're in battle. The game also has a lot of spoken voice dialogue, and while it isn't great, it mostly gets the job done. The dialogue itself isn't snappy or witty, and the actors' delivery isn't always very enthusiastic, but at least the nameless hero sounds much tougher and his delivery isn't as stilted. The game has some issues with character and monster artificial intelligence, particularly when you either gain followers or need to escort characters to safety as part of your quests--a combination of pathfinding issues and getting stuck on geometry often causes your wards to get lost, which means you have to backtrack and go looking for them. Gothic 3 is also a great-looking game that has detailed character models and interior environments and beautiful outdoor vistas, especially if you have a higher-end computer system and can get away with turning the game's graphics settings up. If you can get past its technical issues, Gothic 3 offers a substantial, open-ended role-playing experience.
GAME REVIEW :-
7.5/10
Gothic 3 Trailer :-
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