Sunday, July 19, 2009

EMPIRE: TOTAL WAR


GAME DETAILS :-

Developer : The Creative Assembly

Publisher : Sega

Engine : Warscape

Genre : Historic Real-Time Strategy

Release Date : March 3 , 2009

SYSTEM REQUIREMENTS :-

Operating System : Windows XP / Windows Vista

CPU : AMD Athlon64 X2 5400+ / Intel Core 2 Duo Processor


Memory (RAM) : 2 GB

Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 512 MB


[NVIDIA : GeForce 9800 Series
ATI : Radeon HD 4850 Series]


Hard Disk Space : 15 GB


GAME FEATURES :-

Empire: Total War is an intimidating prospect but an exhilarating experience. As with previous games in this strategy franchise, there's an overwhelming amount of content to unearth, though now the clock has been spun forward hundreds of years. Technological advances have made bows and arrows weapons obsolete, the British colonies strive for independence, and major empires approach their inevitable collapse. These historical waters are deep, but also a bit turbulent. Empire is the biggest and broadest Total War yet, and like an aging historical parchment, it's brilliantly ambitious in scope but somewhat tattered at the edges. The grand campaign is the meat of Empire: Total War, and it's there where you're likely to spend the most amount of time. The game stretches across the 18th century and lets you choose from a number of world powers, from Great Britain and Russia to fallen domains such as the Maratha Confederacy and the Ottoman Empire. Once you choose an empire, you can select from a few different campaign types that determine victory conditions and campaign length. Whichever you decide, be prepared: Even a short, 50-year campaign can take a good amount of time to complete, given that each turn requires strategic thinking on multiple fronts. Battles usually determine how regions are won and lost, but diplomatic relations, economic strangleholds, assassinations, and many other subtleties must be tweaked and considered at each turn, and they have noticeable impact as the years progress. In fact, your more successful political dealings are the underhanded ones. Your agents may differ between nations, but the tasks are similar: covertly disrupt the affairs of your enemies and potential enemies. Religious agents such as missionaries will slowly but surely convert the populace, staving off potential rebellion in newly captured regions. On the other hand, the impact of religion is not as deep or impactful as in the Europa Universalis series, in which social and diplomatic events are more fully explored. The artificial intelligence doesn't always take sensible steps; smaller countries may declare war, only to be quickly steamrolled, whereas major foes can seem almost oblivious to your spread across their regions. However, campaign AI is good enough to keep you occupied across multiple theaters, and minor nations and rebels can often keep your hands full, leaving room for major foes to invade. Enemy troops often fail to engage you, even when under direct fire. It isn't uncommon for your AI opponent to use only a few units at any given time and let you get an early upper hand, particularly when you have taken care with your formations during the deployment phase. This is especially true on settlement maps, in which narrow paths must be taken into account and buildings can be used for garrisoning. The AI is often confused by garrisoned troops, letting cavalry get pummeled by gunfire without taking any steps to reposition, even at higher difficulty settings.

Real-time naval battles are another new feature, and they are the most impressive visual offering here. The water is absolutely stunning and the ships are incredibly detailed, down to the movement of sails and oars, as well as the movement of troops on the decks. As ships take damage, debris falls from the hull and litters the water, all while fireships may be volleying flames into the air. It's the best-looking naval combat in any game, and it is compelling when in top form. Like land battles, naval warfare benefits from smart positioning, and you can further micromanage by choosing different ammo types, firing your cannons manually, and even by grappling and boarding another ship. But as with land warfare, the AI seems incapable of managing the battle with much success on normal and hard difficulties. In dozens upon dozens of naval battles, the enemy deployed ships in the same exact manner and always focused on doing hull damage, but never on alternate strategies such as using grape shot to whittle down a crew and then initiating boarding. Multiplayer options include both over a local area network and online. You can battle both on land and at sea in a one-off skirmish for up to eight players; take part in a one-on-one siege in which one player defends a fortress while the other attacks; or engage in a historical scenario, such as the battle of Brandywine Creek. Sadly, a full multiplayer campaign like the impressive 32-player extravaganza featured in Europa Universalis III is not yet part of this package. Without the bizarre AI behavior, you can concentrate on real battlefield tactics and not on exploitation, and matches can be an absolute blast. The measured approach and attempts to flank, the intimidating presence of a rocket troop, the final standoff of two fatigued units: These moments make Empire: Total War's multiplayer options worth returning to again and again. It's impossible to condense an experience as broad and as rich as Empire: Total War to a few thousand words. Its complex amalgam of turn-based empire building and real-time skirmishing is exciting and involving, and it's both fuller and more streamlined than its predecessors. This strategy sequel is incredibly deep, broad, addictive--and a bit rough around the edges.

GAME REVIEW :-

8.5/10

Empire: Total War Trailer :-

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