Tuesday, July 7, 2009

QUAKE 4


GAME DETAILS :-

Developer : Raven Software And id Software

Publisher : Activision , Aspyr Media And 1C Company

Engine : id Tech 4

Genre : Sci-Fi First-Person Shooter

Release Date : October 11 , 2005

SYSTEM REQUIREMENTS :-

Operating System : Windows 2000 / Windows XP

CPU : AMD Athlon XP 2000+ / Intel Pentium 4 Processor

Memory (RAM) : 512 MB

Graphics Hardware : DirectX 9.0b Compatible Video Card with Memory 64 MB

[NVIDIA : GeForce 4 Series
ATI : Radeon X800 Series]


Hard Disk Space : 2.8 GB

GAME FEATURES :-

Quake 4 doubles back and picks up where Quake II left off. That nameless space marine from Quake II has apparently killed the Makron, the leader of the Strogg forces, and now it's up to you to get in there and try to finish the job. But, of course, things aren't quite what they seem. In Quake 4, you play as a space marine named Matthew Kane, who has recently been assigned to Rhino Squad. In keeping with first-person shooter storyline tradition, Kane doesn't speak, but the marines around you will more than make up for the lack of chatter coming out of Kane's lips. You're the new guy, and some of the squad's even betting that you won't even survive for one day. With the Makron assumed dead, your squad is taking part in an operation to take advantage of the disarray and mop up the rest of the enemy forces on the Strogg planet. But your drop ship gets hit and comes down hard, killing a large chunk of your squadmates at the opening of the game. From there, you'll pull yourself up out of the muck and get down to business. Eventually, your squad will get extracted back to a capital ship for reassignment. Here, you'll get to explore the ship, similar to how you could explore Voyager in Raven's Elite Force games. Then you're back out on a new mission designed to disrupt the Strogg communication network. And the story continues from there. While the story itself isn't particularly gripping, it's designed well enough to keep you interested in what's happening. In the end, first-person shooters still come down to their armory. In Quake 4, you'll be armed with a fairly standard collection of weapons that may have originated in the Quake II universe--but that doesn't mean they're all identical. You'll start the game with only a blaster, which has infinite ammo and can be charged up for a more powerful shot.

But this quickly gives way to the machine gun, which is versatile enough that you'll probably be relying on it throughout the entire game. That's mostly because the machine gun has a flashlight mounted on it. Plus, lighting up some dark corners is a good way to find extra ammo and armor. You'll eventually get a shotgun, a grenade launcher, the energy-powered hyperblaster, a rocket launcher, the railgun, a nailgun, the lightning gun, and so on, up to the game's version of the BFG, the dark matter gun. Right off the bat, most of these weapons aren't much handier than the stock machine gun. Reloading the shotgun takes too long, the nailgun has a long, chaingun-style spin-up time, and so on. Along the way, you'll run into marines who can upgrade your weapons. Your shotgun will eventually be modified to be a clip-fed weapon, making reloading a snap. You'll also fight alongside some other marines at various points in the game. While they aren't perfect, they do seem to fight a lot better than you'd expect from squadmates that are completely out of your control. They also seem to take a lot more damage than you'd expect, but that doesn't mean they're invincible. Fighting alongside other marines brings some variety to the game, as do the game's vehicles. You'll get to pilot a hovertank and a mech, and at one point, you'll work the gun on a tram to defend it from enemy attackers. The vehicles heal themselves over time, just like the shield system in Halo, which make these sequences very easy. Still, rolling around in the game's vehicles and blasting stuff is still fun, and the sequences are short enough to not get in the way. Quake 4 has great sound that helps highlight the experience. The weapons sound appropriately tough, which is always key for a shooter. But the game is much more than the sounds of weapons and explosions. The voice work is sharp and believable, and helps give a little more life to the marines around you. However, sometimes you'll hear different radio chatter repeat frequently, especially if you're taking your sweet time getting to that next objective. Also, sometimes you'll get radio transmissions in the middle of a fight, and the voice gets drowned out. Fortunately, that speech is never too important. Overall, Quake 4 is kind of a weird case. The single-player is great fun, but the uninspired multiplayer leaves a lot to be desired. The end result feels like two different games. The single-player is great fun, but the uninspired multiplayer leaves a lot to be desired.

GAME REVIEW :-

8/10

Quake 4 Trailer :-

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