Monday, July 27, 2009

KILLING FLOOR


GAME DETAILS :-

Developer : Tripwire Interactive

Publisher : Tripwire Interactive

Engine : Heavily Modified Unreal Engine 2.5

Genre : Sci-Fi First-Person Shooter And Survival Horror

Release Date : May 14 , 2009

SYSTEM REQUIREMENTS :-

Operating System : Windows XP / Windows Vista

CPU : AMD Athlon 2600+ / Intel Pentium 4 Processor


Memory (RAM) : 1 GB

Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 128 MB

[NVIDIA : GeForce 6800 Series
ATI : Radeon X850 Series]


Hard Disk Space : 2 GB

GAME FEATURES :-

Killing Floor is a cooperative survival shooter that pits you and up to five other players against wave after wave of genetically modified, humanoid "specimens" that have escaped the laboratory and are rapidly overrunning England. The game takes place in London, England. Horzine Biotech, a biotechnology company, is contracted to conduct experiments of a military nature involving mass cloning and genetic manipulation. Something goes horribly wrong during the process of the experimentations, and human subjects begin to exhibit grotesque mutations and disfigurement. They become increasingly hostile, and eventually overrun the internal security forces of the corporation. Hours later, the first waves of the specimens break out onto the surface, disrupting a peace protest outside the well-known military contractor. Despite the best efforts of local police, the civilians are quickly overwhelmed and consumed by the seemingly endless supply of clones now streaming from the gaping maw of Horzine Biotech's headquarter. Having escaped their sterile prison, the creatures began to fan out to neighboring areas, devouring the helpless citizens of London while the Metropolitan Police bravely but fruitlessly attempt to stem the tide of mutated flesh now spreading across their city. Desperate to contain the outbreak, the British government begins to organize ragtag teams of surviving British Army soldiers and Special Branch police officers to fight back against the hordes of mutated "specimens" now running amok throughout the capital and its outskirts. The player takes the role of an anonymous member of one of these teams as they partake in a variety of missions in and around the city of London. There may be much more plot to uncover as the specimen known as the patriarch says things such as "I told her I would make something of myself." which may refer to the patriarch being a human at one point. Other evidence of the patriach being human at one point includes that the patriarch wears broken glasses, has a mustache and the ability to speak english.

Slaughter a batch of specimens, buy new equipment from the trader, and repeat until you have a boss fight with "The Patriarch," a nasty misanthrope with a rocket launcher, a chain gun, and the ability to go invisible. No verbose exposition, lengthy cutscenes, or half-baked attempts at character and story development are arbitrarily affixed to this pure first-person-shooter experience. From the beginning, you'll love the game's satisfying gunplay. Guns look and feel real thanks to convincing ballistics and iron sights, which make aiming both important and engaging. Furthermore, you need to try and complete each round near the trader, who moves her shop between waves and opens for business for only less than a minute each time. At the start of each map, you must choose one of six perks that enhance your skills in certain areas and work like classes, minus the restrictions. For instance, field medics are faster at healing themselves and their teammates, whereas commandos do more damage with the assault rifle and are better at spotting invisible enemies. When selecting a perk, you may want to look at your teammates, because although you can play with a squad full of chainsaw-wielding berserkers, a well-rounded team will increase your chance of survival. Although Killing Floor technically has both single-player and multiplayer modes and similarly, Cooperative mode is the only gametype and there are only five maps, which are, to be fair, all large and nonlinear, with plenty of corners to hide in, doors to weld behind you, and settings for heroic last stands. In multiplayer, your survival depends largely on your teammates, and coordinating with them is both fun and highly advantageous. Visually, Killing Floor compares poorly with contemporary shooters, thanks to its five-year-old engine. Perhaps with this in mind, the developers went for a dark and gritty aesthetic, and when the lights are low, you won't notice how stiff the animations can be. The specimens come in familiar varieties, none of which look particularly great, including the zombie with the chainsaw; the zombie that goes invisible; the big, fat zombie that vomits acidic bile; and so on. The most interesting specimen is the fleshpound, a monstrosity with two meat grinders for arms and a giant yellow light on his chest that turns red when you provoke him, prompting a frenzied and deadly rampage. The sound effects are outstanding, especially for guns, and you can often use subtle sound clues to detect incoming enemies. To be fair, the problem with the voice acting is mostly with the script, except for the trader, who is just all-around bad. She constantly harasses you with repetitive and unappealing sexual innuendos, and the medics incessantly bleat that they are trying to heal you rather than "shag you." Killing Floor is permeated by a sense that you're having way more fun that you ought to be. It's absurd and crass, and yet you can't help but enjoy it. Maybe there is something inherently entertaining about gunning down hordes of zombies.

GAME REVIEW :-

7.5/10

Killing Floor Trailer :-

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