GAME DETAILS :-
Developer : 2D Boy
Publisher : 2D Boy
Engine : Not Revealed
Genre : Puzzle
Release Date : October 17 , 2008
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : AMD Athlon XP 1800+ / Intel Pentium 3 Processor
Memory (RAM) : 512 MB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 32 MB
[NVIDIA : GeForce FX 5300 Series
ATI : Radeon X600 Series]
Hard Disk Space : 100 MB
GAME FEATURES :-
Developer : 2D Boy
Publisher : 2D Boy
Engine : Not Revealed
Genre : Puzzle
Release Date : October 17 , 2008
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : AMD Athlon XP 1800+ / Intel Pentium 3 Processor
Memory (RAM) : 512 MB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 32 MB
[NVIDIA : GeForce FX 5300 Series
ATI : Radeon X600 Series]
Hard Disk Space : 100 MB
GAME FEATURES :-
The story is told primarily through the aforementioned cut scenes and signs encountered throughout the game, which were left by a mysterious figure known as the Sign Painter. Initially, pipes appear throughout the land, waking up many sleeping Goo Balls who have gone undisturbed until this. As they are filled with a childlike sense of curiosity and naivete they build themselves towards the pipes. Upon reaching the pipe entrance, the Goo Balls are sucked by the pipe system into the "World of Goo Corporation" main building where they are processed into many products, most prominently a drink. The excess Goo Balls are left outside the Corporation headquarters where they begin to build a giant tower. At the end of the chapter a few Ivy Goo Balls escape from a Corporation building by attaching themselves to eyeballs which have the ability to float. The chapter ends with the Goo Balls "seeing far away new lands". In the second chapter, more pipes appear in a very windy desert where a giant power plant is located. However, during the past, the location and appearance of the plant was forgotten because it stopped producing energy. A new Goo Ball is introduced, which is ground up by the Corporation into a beauty cream. Near the end of the chapter the power plant, which looks like a giant woman, is discovered. It turns out that the power plant "ran on beauty" which is (according to the game) a volatile chemical like gasoline. After some of the Beautiful Goo Balls are injected into it, it becomes operational again, allowing the Corporation to open up a new factory. During the third chapter it is said that the Corporation develops a mysterious "Product Z". It eventually turns out that the mysterious Product Z is actually the third dimension. This causes much commotion amongst the general population who cannot see where anything is now. World of Goo Corporation tells them to contact tech support in the Information Superhighway. In the fourth chapter the Goo Balls set out to find the mysterious "MOM" program amongst a vector style environment. Shortly after the beginning the Goo Balls find the object responsible for rendering the graphics. After pumping many of their own kind into the object the graphics render improves, creating a more realistic environment. Near the end they encounter the MOM program who turns out to be a spam bot. The Goo Balls decide to overload Product Z by sending every message in the history of spam to everyone at the World of Goo Corporation. After venturing to the recycling bin and un-deleting everything, the Corporation headquarters explodes, shutting down Product Z while creating a massive layer of smog that envelops the entire world.
In the final chapter, the remaining scientifically pure Goo Balls are sucked away to the ruins of the Corporation's Headquarters. The final level of the chapter reveals that all the goo has been sucked away, and the massive telescope at the site has been rendered useless as it cannot see past the layer of smog. The Sign Painter reveals in his final sign that he has now become the Telescope Operator. Some fly-like fish in the water connect to the telescope and pull it out of the ground, where it passes the layer of smog and sees the tower of goo that has been built at the former World of Goo Corporation Headquarters, which can also see past the smog. The telescope falls back to earth before it can see what the Goo Balls were building towards. The game ends revealing that they were building towards a new planet populated entirely by Goo Balls. An additional chapter was initially planned for the European retail version of the game, located on the Moon; however such plans have been abandoned and 2D Boy have not given any indication as to whether or when this chapter may be released. Each level requires you to "save" a set number of goo balls to succeed and move on, so you have to be economical in the amount of goo used as construction material. If you pass enough goo balls through the exit pipe to the glass beaker waiting at the other end, you win to gather goo another day. If you fall short of the required number, you do it all over again, trying to get your goo to safety in a more ecfficient fashion. Final scores are based both on the number of goo balls rescued and the amount of time you spent in the level. Real physics and the demands of gravity always have to be taken into account, which makes this one of those easy-to-play, hard-to-master puzzle games that gradually takes over your entire life. Goo towers need to be carefully balanced so they don't become top-heavy and collapse into a pile of slime, whereas bridges have to be carefully reinforced underneath so they don't come tumbling down. At times you even need to use special items such as balloon goo to help compensate for the height or length of a structure and keep it standing. This is a lot harder than it sounds. Exit pipes are typically a long way from the beginning point of levels, requiring you to really think before you start erecting ridiculously tall skyscrapers or long, arching bridges. Knowing that your entire building could collapse at any moment adds an incredible amount of tension. Many levels are incredibly devious. Goo-killing giant windmills and machine gears have to be avoided or built around. Froggy swamps await bridges that aren't balanced properly. Spike pits lining the tops and bottoms of levels lie in wait to kill goo balls tumbling from a collapsing structure. Some tasks are quite surreal, such as the one in which you have to help goo escape from a stomach by scaling a throat and then using eyeball balloons to float away.
Black goo is rigid and cannot be moved after being placed. On the other hand, green goo can be moved around after initial placement, so you can rearrange structures on the fly. White goo hangs down like long water drips. Red goo can be deployed to act as helium balloons to help keep long bridges in the air over treacherous pits. Yellow goo can stick to vertical surfaces while Skull goo is impervious to being popped by spikes, for example. New goo is introduced early on in each chapter, and subsequent missions progressively ramp up the challenge and force you to put it to good use. Controls can be a problem on some levels in which speed is of the essence. The basic drag-and-drop mechanics often aren't nimble enough to handle those occasional moments when you need to quickly move goo into place to prevent a collapse or some other horrible catastrophe. Given that the goo all bounce around together, it's way too easy to grab the wrong ball when time is of the essence and consequently cause a structure to crumple. It's also too easy to accidentally click on a time bug, seeing as how they tend to buzz around awfully close to your structures. There is no multiplayer, which is a shame because real-time goo building against an opponent could be great fun. At least the game does have something of an online presence, courtesy of the ability to post scores online at the end of every level and see how high other players have built towers in World of Goo Corporation mode. Visuals are a little blah for such a light-hearted, cartoony game. There are a lot of dark, dreary colors, and enough black that the hue actually gets in the way and prevents you from seeing black goo on some levels. Brighter, cheerier graphics would have added atmosphere and been a better fit for the surreal Dr. Seuss-like art style. More colors would also have better suited the peppy soundtrack, which does a fantastic job of blending jazz and pop. This music is switched up with every level, as well, further ensuring that you never get bored by lending each level its own distinct personality. Innovative, addictive, and delightfully weird, World of Goo is a superb puzzle game.
GAME REVIEW :-
9/10
World Of Goo Trailer :-
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