Sunday, July 19, 2009

SPACE SIEGE


GAME DETAILS :-

Developer : Gas Powered Games

Publisher : Sega

Engine : Not Revealed

Genre : Action Role-Playing

Release Date : August 12 , 2008

SYSTEM REQUIREMENTS :-

Operating System : Windows XP / Windows Vista

CPU : AMD Athlon64 X2 3600+ / Intel Pentium Dual Core Processor


Memory (RAM) : 1 GB

Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB

[NVIDIA : GeForce 6800 Series
ATI : Radeon X700 Series]


Hard Disk Space : 3 GB

GAME FEATURES :-

Space Siege takes place in the far future, where Earth has just been destroyed by the Kerak, an insect-like race of aliens that are seeking to exterminate humanity in retaliation for mankind's colonization of their homeworld, Elysium IV. The game takes place on the escaping colony ship ISCS Armstrong, which is under attack by the Kerak. Players take the role of security officer Seth Walker who, along with his robot sidekick HR-V (pronounced "Harvey"), is tasked with repelling the Kerak attack on the ship. Assisting Seth are communications officer and love interest Gina Reynolds, Seth's best friend soldier Jake Henderson, cybernetics surgeon Dr. Edward DeSoto, and alcoholic mechanic Frank Murphy. Throughout the game, the player is given the option of replacing their body parts with cybernetic augmentations, which allow Seth to battle the Kerak more effectively, at the cost of some of his humanity. Gina is fiercely opposed to cybernetic augmentation, whereas Jake and Dr. DeSoto are strongly in favor of it. Later in the game, it is revealed that the AI controlling the ISCS Armstrong, PILOT, is secretly planning to convert the ship's entire human population into mind-controlled cyborgs in order to ensure the survival of mankind from the threat of the Kerak. Seth, Harvey, and Gina set out to stop PILOT's plan, while Jake sides with PILOT and is converted into a massive cybernetic war-machine to fight Seth. After defeating Jake, Seth confronts PILOT and is given the choice of either siding with PILOT, or destroying it. If Seth sides with PILOT, PILOT has the ship's remaining population (including a protesting Gina), forcibly converted into cyborgs. In the ending movie, the cyborg Gina contacts another human colony ship in order to lure them into a trap so their population can be converted as well. If Seth destroys PILOT, but has undergone cybernetic augmentation, he and Gina discuss their victory, and Seth reflects that the loss of some of his humanity was a price that had to be paid for their survival. If Seth destroys PILOT, and has proceeded through the game as completely human, the game ends with Seth and Gina being romantically involved.

There is a special ending for those who choose to finish the game with 100 percent humanity intact, but rest assured each of the three endings is a disappointment. But hey, none of this would be too much of a concern if Space Siege featured an explosive combat system with over-the-top futuristic power attacks, a deep crafting system, tons of customizable parts and valuable loot, and a non-linear mission system. None of this is the case. You left click to move Seth to a location, and right click on an enemy to fire. A major control issue is that Seth is forced to stop moving when he wants to fire, even though enemies can move while firing. A bright spot is the addition of the Hodgson's Robotic Unit, known as HR-V. He's a loyal robot companion made up of 25 parts of scrap metal and is upgradeable with flamethrowers and laser blasters. There are some rudimentary squad commands if you want to send HR-V as bait while you attack from afar or if you want to attempt a flanking maneuver and catch the enemy in your crossfire, a very useful tactic. Spare parts are found after you destroy an enemy or in toolboxes throughout the Armstrong, and act as currency as you choose to level up Seth's weapons, armor, abilities, and HR-V. None of the upgrades are particularly appealing, however. A four-percent increase of landing a critical hit would have been more interesting had you installed new parts or made some kind of intricate modification to your weapon. You'll visit the armory of the Armstrong, with nary a high-tech WMD to be found. Instead, you find new variants of machine guns, assault rifles, and frag cannons at regular intervals throughout the game. The newest weapon is almost always the strongest, and there's no reason to go back to your old weapon. It's a complete surprise and disappointment that even the upgrade system was made linear, and there's little choice in where to apply your spare parts. Occasionally you'll come across the ship's basketball court or what looks to be a lounge, but the dull color palette leaves a lot to be desired. For some reason, every room and hallway is packed with explosive barrels and canisters, which are fun to blow up but make little sense on a bridge leading to the ship's transit train. The multiplayer portion of Space Siege takes place on the Tachibana, the other lone colony ship that you will discover in the single-player game. A total of four players team together to cleanse each area of the ship of invading Kerak. It plays as more of a challenge mode than a cohesive story campaign. From the outset, you have access to every cybernetic upgrade, main weapon, and enough skill points to fill up either the combat or engineering branch, eliminating the level-up process. It's a shame Space Siege went in the direction it did. Gas Powered Games should be given credit for trying to infuse a genre typically defined by hacking and slashing with important moral decisions and branching gameplay paths, but ultimately failed in the final execution.

GAME REVIEW :-

5/10

Space Siege Trailer :-

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