Tuesday, July 7, 2009

MICROSOFT FLIGHT SIMULATOR X


GAME DETAILS :-

Developer : Microsoft Game Studios

Publisher : Microsoft

Engine : Not Revealed

Genre : Jet Simulation

Release Date : October 17 , 2006

SYSTEM REQUIREMENTS :-

Operating System : Windows 2000 / Windows XP

CPU : Intel Pentium 4 Processor / AMD Athlon64 3000+

Memory (RAM) : 1 GB

Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB

[NVIDIA : GeForce 7900 Series
ATI : Radeon X1950 Series]

Hard Disk Space : 15 GB

GAME FEATURES :-

Flight Simulator X marks the tenth version of the popular line of simulators. All of the features hardcore simmers have come to expect in the Microsoft Flight Simulator franchise are here in spades, such as the entire world being modeled in exquisite detail; simulations of everything from ultralights to gliders to Cessnas to commercial airliners to helicopters. But Flight Simulator X also adds significant features tailored to the player who would be bored to tears by simply flying from Akron to San Francisco in real time, most notably a series of goal-oriented missions . Even simple missions have a compelling nature to them, particularly search and rescue scenarios where you may be seeking a capsized sail boat or a lost camper in snowy mountains. You collect rewards and souvenirs, which is a nice touch that adds an extra incentive to complete the tasks. Even hardcore simmers will find themselves sucked into these missions, wanting to find out just what's behind that clandestine mission flying into Area 51 or what is going to happen on your flight to pick up a famous movie star. There are about 50 missions in the deluxe version of FSX and about 30 in the standard version. The deluxe version comes with 24 airplanes, versus 18 in the Standard version; more high-detail airports, 45 versus 40; more high-detail cities, 38 versus 28; the advanced Garmin G1000 glass cockpit; and the new tower controller module. This last feature lets you step into the control tower and take the role of the air traffic controller in multiplayer mode. While it probably won't keep you out of the cockpit for long, it is an interesting (and stressful) option. In addition to the missions, free flight mode provides practically unlimited options. You can select from any of the included aircraft (or add-ons that you may download or purchase) and fly to or from any of 24,000 airports around the world. Not only is it pretty much guaranteed that any significant airport that you'd like to fly in or out of is in the sim, but the odds are also good that your local neighborhood grass airstrip is in there, too. The new high-detail airports show off Microsoft's new "living world" emphasis in FSX. Now when you taxi into one of these featured airports, you'll see fuel trucks realistically dashing from gate to gate, luggage carts driving out to aircraft, Jetways extending to connect with your parked airliner, and more. The new active world extends beyond the airports, as you now can look down while in flight and see moving automobiles and trucks on the roads below. You'll also see a variety of boat and ship traffic while flying over water (buzzing a cruise ship with your 747 provides a special thrill!) and an assortment of wildlife, depending upon your location. While it sounds like a small touch, it does make a significant impact on the feeling that you're flying in a real-world environment.

You can control all of the navigation equipment in your plane, fly with visual flight rules or instrument flight rules, and manage every detail of the plane's operation via switches and knobs in the cockpit, whether you're in a small Cessna or a huge jumbo jet. There are even options to set up planned or random equipment failures. Most major controls in the cockpit can be directly clicked on and used, although you can also use keyboard commands if you prefer. Another welcome addition is the inclusion of the sophisticated Garmin G1000 cockpit in some planes (only in the deluxe edition), which is an integrated electronics panel that replaces most of the conventional controls in standard cockpits. Microsoft has significantly enhanced the multiplayer options via its "shared skies" concept. Multiplayer has long been a major component of Microsoft's Flight Simulator world, particularly among the hardcore fans--for example, those enthusiasts who would pilot a jumbo jet on an 18-hour flight in real time as a member of a highly organized virtual airline. But as part of its overall push to open Flight Simulator up to the more casual player, Microsoft has made multiplayer simpler to get into, going to a server-based system, adding integrated voice over IP, and incorporating a couple of new features. The first is the ability to have someone fly in the plane with you. This is a great feature for training: An experienced pilot can virtually sit next to you in the cockpit and talk you through, for example, landing in VFR conditions or using advanced navigational controls on a cross-country flight. The poor frame rate is a killer issue, that's arguable and depends on how much you require in terms of smooth frame rates in a civilian flight sim. Some people may want to wait until tweaks have been established that boost the performance or until they invest in new hardware. Microsoft's Flight Simulator X provides a mind-boggling level of depth and breadth--if you don't mind some less than stellar frame rates.

GAME REVIEW :-

8.5/10

Microsoft Flight Simulator X Trailer :-

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