Sunday, July 19, 2009

GHOSTBUSTERS THE VIDEO GAME


GAME DETAILS :-

Developer : Terminal Reality And Threewave Software

Publisher : Atari And Sony Computer Entertainment

Engine : Infernal Engine

Genre : Action

Release Date : June 16 , 2009

SYSTEM REQUIREMENTS :-

Operating System : Windows XP / Windows Vista

CPU : Intel Pentium Dual Core Processor / AMD Athlon64 X2 4000+


Memory (RAM) : 2 GB

Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 512 MB

[NVIDIA : GeForce 8600 Series
ATI : Radeon X1650 Series]


Hard Disk Space : 9 GB

GAME FEATURES :-

Ghostbusters The Video Game is a humorous and amusing third-person action-adventure with some clever mechanics and loads of personality. It's not all pleasurable, due to some tedious mechanics and other issues, but if what's most important to you is some lighthearted fun, then you'll find enough in this package to keep a smile on your face. The script was penned by original film scribes Harold Ramis and Dan Aykroyd, and while it doesn't quite reach the heights of the 1984 comedy classic, it rides the film's coattails quite comfortably. It's 1991, and you play an unnamed rookie joining the ghostbusting team, the members of which are voiced amiably by the stars of the movies: Dan Aykroyd, Bill Murray, Harold Ramis, and Ernie Hudson. There are some moments when the performances sound phoned in (Bill Murray sounds a bit too sleepy even for Bill Murray), but there's no doubting that these are the same characters that delighted us in the '80s. Sigourney Weaver and Rick Moranis don't reprise their roles, but you'll hardly miss them as the plot careens forward, reuniting you with old spectral friends and propelling you through a pleasant variety of earthly and otherworldly locales. Not every joke soars, but you'll find it difficult to stop grinning, and you'll probably let out a few guffaws from time to time. Venkman's laconic womanizing, Egon's deadpan pseudoscientific explanations--there's wit here for fans and newcomers alike. Thus begins a journey through museums, libraries, cemeteries, and even alternate dimensions. As you get to the bottom of the evil powers behind the increasing paranormal activity in and around New York City, you and the AI-controlled 'busters explore a surprising variety of environments and face off against a lot of interesting and creepy apparitions. You'll recognize a few of them, such as the Stay Puft Marshmallow Man, though your final face-off against this returning monstrosity is a disappointing letdown. The pack has four modes, but you'll use the default mode most frequently; not only does it emit a capture stream that lets you grab onto weakened ghosts and wrestle them into traps, but it emits a nice strong blast of energy called a boson dart, which is handy for weakening a number of different enemies. A second mode grants you a shock blast (think shotgun) and a stasis stream that slows some enemies down, while a third, the meson collider, lets you shoot a homing beacon onto enemies and then blast them with rapid-fire beams. A fourth mode is the second-most handy one; its primary firing mode, a stream of green goo, makes it endlessly useful, while its slime tethering capability helps you solve a few puzzles and offers an additional and clever way of trapping your apparitional adversaries.

You'll face off against an interesting variety of meanies, including some terrific-looking bosses. Some of them require using your various modes of fire, and they're often good fun. There are some minor tactics involved during these encounters, though bosses don't require a lot of creative thinking. The tedium is compounded some by the game's medium-paced tempo; your default movement speed is slow, and there are a few too many chunks during which you aren't trapping any ghosts. Yet while the action itself doesn't offer a lot of variety, the diverse environments, occasional puzzles, and wide array of enemy designs will keep you involved. Besides, trapping an enemy is so gratifying that it's easy to look past the repetition. During a few scenarios, you'll be spending more time rushing around reviving downed team members than you will trapping ghosts, so between revivals, waiting for someone to revive you, and getting knocked over, there are a few moments when you don't feel like you're playing the game as much as you're trying to earn the right to do so. These occasions can be all the more annoying when you're in a tight space filled with a ton of objects. There's also plenty of supernatural glee within your missions. In one creepy scene, bookcases slam themselves into new positions, which is fun and startling. The destructible environments crumble around you, and the game keeps track of the damage costs. And chasing Stay Puft through the streets of Manhattan, while not quite as epic as you'd imagine, will still make Ghostbusters fans wring their hands with joy. The sound effects in particular are fantastic, from eerie whispers in hotel hallways and groans of bosses to the whooshes and slurps of pulling a ghost into a trap. And while the game isn't amazing from a technical perspective, a vibrant color palette and detailed ghost designs make the story come alive. The character models do a reasonable job of re-creating the actors as they appeared in the films, though their movement and lip synching can be stiff, which makes watching certain scenes a bit uncomfortable. If you're a fan of the films, or just like a little bit of supernatural fun, there's no need to glance about furtively when picking up your copy of Ghostbusters The Video Game. Instead, hold your head high, confident that you've spent your money on a fun game mostly worthy of its beloved license. Despite some drawbacks, this satisfying adventure is just what you'd want from a Ghostbusters game: it's funny and it's fun.

GAME REVIEW :-

7/10

Ghostbusters The Video Game Trailer :-

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