GAME DETAILS :-
Developer : Asobo Studio
Publisher : Codemasters
Engine : Proprietary
Genre : Driving ( Open World )
Release Date : June 23 , 2009
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : Intel Core 2 Duo Processor / AMD Athlon64 X2 4200+
Memory (RAM) : 1.5 GB
Graphics Hardware : DirectX 9.0c Compatible Video Card with 512 MB Memory
[NVIDIA : GeForce 8800 Series
ATI : Radeon HD 3800 Series]
Hard Disk Space : 7 GB
GAME FEATURES :-
Developer : Asobo Studio
Publisher : Codemasters
Engine : Proprietary
Genre : Driving ( Open World )
Release Date : June 23 , 2009
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : Intel Core 2 Duo Processor / AMD Athlon64 X2 4200+
Memory (RAM) : 1.5 GB
Graphics Hardware : DirectX 9.0c Compatible Video Card with 512 MB Memory
[NVIDIA : GeForce 8800 Series
ATI : Radeon HD 3800 Series]
Hard Disk Space : 7 GB
GAME FEATURES :-
Fuel is an ambitious game that tries to do a lot, but it doesn't deliver where it counts. There's a lot to like in this postapocalyptic, open-world driving game. Some of the races are cool and clever, there are a mind-boggling number of different courses and dozens upon dozens of different vehicles to drive, and the atmospheric environmental effects make for some fun moments. Fuel's greatest asset--and biggest liability--is its sprawling open world. Every career event and optional challenge is carved out of the enormous, often gorgeous landscapes. There are hundreds of offline races in which to partake, and none of them are exactly the same. Some of these courses, like the occasional circuit race, are cleverly designed and fun to compete in. Circuit standouts include a bridge littered with ramps and debris, and a course that cuts a winding path through an abandoned farm. Some of the longer, broader courses are also designed well and are even exciting on occasion. Racing a motorcycle down the steep inclines of a rocky cliff and improvising a shortcut through a dense forest are terrific and memorable moments. It's a staggering number of races--and a healthy list of challenge types as well. There are checkpoint challenges in which you have limited time to get from one point to the next; helicopter chases that encourage you to look for good shortcuts; seek-and-destroy chases in which you need to catch up to and eliminate AI opponents that are given a head start; and plenty more. Shortcuts are the key to winning most races, though you can't get too carried away with them, lest you miss a checkpoint or try to zoom into the woods in a vehicle that performs better on asphalt. Generally, but not always, the AI racers will stick to the obvious path indicated by Fuel's waypoint system, giving you a chance to get creative. You may see a motorcycle get stuck against a cliffside and then leap dozens of feet in the air onto the path above. Sometimes, competitors will burst forward at insane speeds, or they'll run out of steam in the last mile of a race, letting you pass right by when they seemed capable of impossible speeds a moment before. To make progress, you must finish first. This inconsistency of challenge can be infuriating, because you might cruise along for a few satisfying races, only to hit a roadblock. You can choose the lowest of three difficulty levels if you're having trouble getting past a particular career race, but doing so earns you fewer stars, which in turn slows down career progression. It's certainly a gigantic world--5,000 square miles, according to the manual. But it's a gigantic world that gives you very little reason to explore it. You'll discover liveries that earn you new vehicle designs and paintjobs, and vista points that will also lead to unlockable items. These are scant rewards, however, for the long drives through the lonely world required to get to these scattered locales. You can make things less lonely by taking your free roaming online, in which case you'll encounter other players wandering about in the vicinity.
You might glance down at your speedometer to see that you're zooming along at 90 miles per hour, but it doesn't feel like you're going that fast. This is due to a combination of factors: the way the AI vehicles don't bounce and drift around as you would expect, the minimal blur effects, and the passable engine noises that are too frequently interrupted by ticks and sputters. Sand- and windstorms not only fill the screen with gritty debris--and the speakers with authentic whooshes--but may also lead to scripted events, such as trees falling and partially blocking your way. In one of the most memorable races, an entire tornado weaves about, limiting visibility and toppling towers in your path. The environmental effects are highly atmospheric, which makes certain races much more enjoyable than they otherwise would be. The GPS navigation arrows will be perpetually in your face, giving you a generally good idea of how to get to your destination. This moving trail of arrows looks rather disruptive at first, though eventually you'll get used to it and even occasionally appreciate its guidance, though you can turn it off if you prefer. Most of the time, it works well enough, guiding you down the path of least resistance. Other times, the GPS just flat-out breaks, trying to lead you across lakes or up cliffsides that no vehicle in the game can navigate. It might even give up completely, pointing to one spot, then pointing back a few feet, and then pointing to the original spot again in an endless loop of inadvertent hilarity. Environmental effects aren't Fuel's only visual standout. While there are a lot of plain-looking areas, the game as a whole looks great. You'll glimpse ruined cityscapes, race across snowcapped mountains, and navigate through fallen windmills, and it all looks extremely impressive. Vehicles didn't receive as much attention as the landscapes did; there is no damage modeling, and some vehicle textures and reflections don't look right. Yet the visual fidelity is high considering how much terrain is covered. Transitions between day and night are abrupt and frequent, and it gets so dark that nighttime driving is an annoyance that comes with no obvious benefit. The cycle was likely meant to make free roaming seem authentic, but it just feels like one more reason to avoid the open world altogether. Free roaming isn't the only way to play online. You can play career races against other drivers, and it's a pleasure to leave behind the inconsistent AI and take on some real opponents.
Playing online can be great fun, and it's also a good way to discover cool new shortcuts to follow in your next online race. Nevertheless, the number of online courses is impressive, and using Fuel's race creation feature, you can add to that staggering list. It's a cool feature, but its implementation leaves a lot to be desired. Rather than dropping checkpoints behind you from within free roam, you place them on the overhead map. This makes it hard to gauge what the terrain is like, which in turn makes it difficult to make a fun and clever course to race on. Additionally, you can't practice on your course against the AI or limit the types of vehicles available to the players who join. The idea of creating your own race is good, but as delivered, the feature feels half finished, and it's unlikely that most players will get anything out of it. you want to get the most out of Fuel, you should plug in an Xbox 360 controller. Other gamepads and wheels may work, but many players are reporting difficulties with their racing hardware of choice. But even given this drawback and others, some players will embrace Fuel's overall ambition. Nevertheless, if you're interested in racing--and there's a good chance you are--then you'll likely be disappointed by the game's shortcomings. Sure, there are a lot of races and vehicles, and there's a huge, unpopulated open world to check out, if that's your thing. Yet Fuel often seems to go out of its way to invite goodwill, only to let you down.
GAME REVIEW :-
6/10
Fuel Trailer :-
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