Sunday, July 19, 2009

SINS OF A SOLAR EMPIRE


GAME DETAILS :-

Developer : Ironclad Games

Publisher : Stardock

Engine : Iron Engine

Genre : Sci-Fi Real-Time Strategy

Release Date : February 4 , 2008

SYSTEM REQUIREMENTS :-

Operating System : Windows XP / Windows Vista

CPU : Intel Pentium Dual Core Processor / AMD Athlon64 X2 3600+


Memory (RAM) : 2 GB

Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB

[NVIDIA : GeForce 7600 Series
ATI : Radeon X1600 Series]


Hard Disk Space : 3 GB

GAME FEATURES :-

Sins isn't anything like a typical turn-based space strategy game such as Galactic Civilizations or the granddaddy of the genre, Master of Orion. Instead, this is a real-time game--but don't let that make you think that it's Command & Conquer in space. Though it's in real time, Sins unfolds at such a leisurely pace and can happen on such a gigantic scale that you'll easily manage five or six gigantic fleets at a time as you battle across multiple star systems that contain dozens of worlds. The game is set in a distant future where the Trader Emergency Coalition--an alliance of various human worlds--bands together in the face of two threats. The first is the Advent, an offshoot of humanity that has embraced an alien philosophy and has come looking to spread the word by force. Even direr is the Vasari, a mysterious alien race that seeks the annihilation of both factions. Sins lets you play from the perspective of any of the three factions, which are approximate mirrors of one another. Travel among planets is limited via strict space lanes, so some planets are natural choke points. Planets themselves come in four varieties. Terran and desert planets can be colonized easily, but to settle ice and volcano planets you must research the appropriate technology first. Asteroids can also be colonized, but they're so small that they can support only tiny populations, making them ideal for outposts. To support your expansion, you'll have to build a plethora of vessels. Scouts explore the planetary systems, locating ideal worlds to colonize with colony ships, as well as providing advance warning on incoming enemy fleets. Warships come in three classes. The smallest are frigates, and they include frontline combatants, siege vessels that can pummel planets with nuclear weapons, and missile platforms. Then there are larger cruiser-class vessels, such as escort carriers that can deploy squadrons of fighters and bombers to heavier warships. The crème de la crème, though, are the capital ships, which you can build only a handful of. Capital ships are huge, expensive, and powerful, but they're also like the characters in a role-playing game in that they can level up as they gain experience, making them more powerful and unlocking unique and potent abilities. The ability to gain experience creates a powerful dynamic, as you want to get your capital ships into fights so they can level up, but you also want to protect them from danger, because the loss of them can be devastating.

There are three resources in the game: money, metal, and crystal. Money is generated by having large planetary populations or by building trade stations. Metal and crystal can only be harvested on small asteroids. Building warships or structures, making planetary improvements, and conducting research consumes large amounts of these resources, and usually you'll have a shortage of at least one of them, which forces you to make some difficult decisions. If you get into an astronomical bidding war and win, the bad news is that in the next round, the opponent already has a mountain of money in the auction that you have to overcome. The other danger is that the more money there is in the bidding, the bigger the pirate attack will be. It's a pretty slick system, though its one flaw is that it requires you to babysit each auction when it happens, a process that takes a minute or two. All of this sounds like it might be a handful to handle in real time, but Sins unfolds at a stately, almost leisurely, pace. The action is fast enough that you're constantly busy making decisions, but it's rarely frenetic to the point where you're overwhelmed. To help you manage a huge empire, there's an innovative empire tree on the side of the screen that gives you an outline of all of your planets, fleets, and factories. The game features random maps and scenarios, but one thing that's missing is a campaign. Still, Sins of a Solar Empire is an excellent single-player game and one that translates well into the multiplayer realm, especially since it's a lot harder to beat a human opponent than it is a machine. The built-in server browser connects to Ironclad Online, where it's easy to create a multiplayer game or join up with others. The one thing to keep in mind is that, for the sake of brevity, it's usually best to go with small maps in order for the game to resolve in one sitting. The audio and sound effects aren't quite as distinctive, and the music provides some decent sonic wallpaper. In sum, Sins of a Solar Empire is an absolute must-have if you enjoy strategy games. It's an addictive, deep game that elevates space strategy to new levels. At the same time, it provides a fresh, original take on one of the oldest and most revered subgenres in all of strategy gaming. This isn't just the first great strategy game of 2008. It's also an absolute must-have if you love space strategy.

GAME REVIEW :-

9/10

Sins Of A Solar Empire Trailer :-

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