GAME DETAILS :-
Developer : Gameco Studios
Publisher : Microiids , Encore And cdv Software Entertainment
Engine : Not Revealed
Genre : Adventure
Release Date : August 11 , 2009
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : Intel Pentium 4 Processor / AMD Athlon 2600+
Memory (RAM) : 512 MB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 128 MB
[NVIDIA : GeForce 6800 Series
ATI : Radeon X1300 Series]
Hard Disk Space : 4 GB
GAME FEATURES :-
GAME REVIEW :-
7/10
Still Life 2 Trailer :-
Developer : Gameco Studios
Publisher : Microiids , Encore And cdv Software Entertainment
Engine : Not Revealed
Genre : Adventure
Release Date : August 11 , 2009
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : Intel Pentium 4 Processor / AMD Athlon 2600+
Memory (RAM) : 512 MB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 128 MB
[NVIDIA : GeForce 6800 Series
ATI : Radeon X1300 Series]
Hard Disk Space : 4 GB
GAME FEATURES :-
Still Life 2 is actually a better game than its four-year-old predecessor. It remains a strongly traditional adventure loaded with formulaic puzzles that feel a bit clunky in this day and age, but the plot is now at least more emotionally involving and offers a real conclusion. Story structure mimics that in the first game, with the action once more flipping back and forth between characters in very different situations. Once again, the star is Victoria McPherson, an on-again, off-again FBI agent on the trail of a serial killer that the media has charmingly dubbed the East Coast Torturer. Unlike the first game, which blended McPherson's modern investigation with crimes investigated by her grandfather back in the 1920s, the secondary character here is a reporter named Paloma Hernandez who is actually in the clutches of the killer. This tweak allows the tale to fill in the blanks about the murderer's identity and methods. Seeing as so much was left unsaid in the first Still Life, you can't complain about finally getting a better glimpse at the sicko behind the mask. Unfortunately, the killer's sinister accoutrements are the most original thing about him. The rest of his act is a straight rip-off from the Saw movies, down to the enterprising use of video cameras and sadistic games that involve such gadgets as shock collars. There is always a lot on the line, right down to the very end of the game, where you have just one shot to save a life and can only try again through a saved game by finding and inputting a code. Only some subpar voice acting and occasionally cheesy dialogue break the dark mood. Emotions can also bounce all over the place. Characters intermittently go from steely determination to whiny and overwrought in the blink of an eye. Far too many lines have been cribbed from an eighth grader's take on Dashiell Hammett. You can tell that the author was going for an old-time detective novel vibe with such lines as "The only place for an ice cube like that is a glass of whiskey." But it's hard to feel the noir when all you want to do is laugh. Jaunty crime noir-speak fits fine if you're dealing with thugs in fedoras and dames with legs all the way up to their necks, but it isn't quite as appropriate when you're tackling a serial killer who vivisects his victims.
The whole game consists of either investigating crime scenes with McPherson and her nifty suitcase full of forensic goodies or being stuck in a succession of rooms as Hernandez with the only way out to be found via random junk hidden in every nook and cranny. The forensics stuff can be slow, with you examining locations and hauling out the swabs and fingerprint powder to gather clues in a very methodical, step-by-step manner. Hernandez's scenes are more generic adventure. You know the drill. Everything starts with a look around, moves on to scooping up whatever isn't nailed down, and finishes up with random experimentation. Yes, you're MacGyver again, for the umpteenth time in an adventure. Yet, that isn't a bad thing, at least if you're looking for an old-school adventure. Both the investigation and the situational, object-dependent stuff are always logical, so you can typically figure things out without recourse to a walk-through if you've got some patience. This point-and-click grind is also freshened up with the odd brainteaser. Most of these puzzles are pretty dreary--raise your hand if you really want to disarm yet another laser trap--but they are reasonably devious. Only dark scenery and a few issues with inventory management interfere with your sleuthing. Devotees of old-fashioned adventures, such as the ones Sierra used to make, should find something to enjoy in this detective story. Still Life 2 may sort of be the answer to a question nobody was asking, but its mingling of cop-show procedural forensics and a creepy-if-cliched hunt for a brutal serial killer deliver some challenges and chills amidst the design missteps.
GAME REVIEW :-
7/10
Still Life 2 Trailer :-
No comments:
Post a Comment