Sunday, July 19, 2009

BASEBALL MOGUL 2009


GAME DETAILS :-

Developer : Sports Mogul

Publisher : Strategy First

Engine : Not Revealed

Genre : Baseball Management

Release Date : October 21 , 2008

SYSTEM REQUIREMENTS :-

Operating System : Windows XP / Windows Vista

CPU : Intel Pentium 4 Processor / AMD Athlon 2500+


Memory (RAM) : 512 MB

Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 64 MB

[NVIDIA : GeForce FX 5500 Series
ATI : Radeon X1050 Series]


Hard Disk Space : 500 MB

GAME FEATURES :-

Baseball Mogul 2009's personality remains pretty much the same as when it first hit the market way back in 1997. In contrast to the more complicated and stat-heavy Out of the Park Baseball series, the Baseball Mogul line has always tried to balance accessibility with depth. Its gameplay is geared toward both hardcore hardball buffs and casual fans who want to play an authentic turn-based baseball management game without drowning in numbers. While you take over the complete operation of a big-league baseball club with all of the responsibilities that such a job entails--either in a solo league or in an online league with other human players--you're never overwhelmed with player stats, long-winded negotiations with free agents, or financial screens with more numbers than the average corporate tax return. Signing a free agent can be as simple as meeting his asking price and getting the deal done instantly. The minor league system consists of handfuls of prospects organized into teams. Trades are little more than quickie swaps on a dialogue screen with a rival GM. Entire seasons can be simmed in under a minute, or you can manually proceed through games as a spectator GM, a manager making dugout decisions, or as players choosing pitches then taking swings using the mouse. Economic management tasks range from figuring out ballpark prices for tickets and concessions to committing to a policy for TV broadcasts to setting budget lines for farm teams, scouting, and medical staff. Just about all of the financial nitty-gritty can be automated, too. You can instantly choose either the 2008 Major League season (complete with updated rosters and 2,500 minor leaguers), any season from 1901 to 2007, a totally made-up league, an anything-goes custom league, or any MLB expansion team going back to the 1960s. The latter is perhaps the most intriguing way to play Baseball Mogul 2009 because it's tough to resist the challenge of trying to guide a truly abysmal club like the 1962 New York Mets or the 1969 Montreal Expos from the outhouse to the penthouse.

Many visual elements have been overhauled from last year, providing a more intuitive, cleaner look to the game. You now have access to a depth chart, giving you a quick reference to your full roster at all positions. The improved scrolling status bar at the bottom of the screen now tracks more pertinent big-league developments in addition to running classic player quotes and league leaders. Play-by-Play mode is now more lifelike when manually playing games. A new physics engine provides more variety to plays during games, with the ball being knocked all over the diamond. The only drawback to all of the above is that a few bugs have crept into the mix. Menu screens sometimes come up blank, as if the game isn't properly importing schedules, stats, or even player lists. Saving and reloading always clears this problem up, thankfully. You're typically presented with a raft of solid options to buy or sell instead of the blitz of stupid offers that used to come across the screen every July before the trade deadline. Teams seem to make moves to benefit their circumstances. Also-rans look to dump high-salaried old guys for the prospects needed to rebuild, while contenders will make pitches for key veterans that they think will get them into the World Series. Nothing says Major League realism when cellar-dwelling sad sacks like the San Francisco Giants come calling on July 31 looking to dump $18-million-man Barry Zito for a trio of fine Yankee prospects. Some stat generation is a bit wonky, though. A number of small improvements make Baseball Mogul 2009 only a minor evolution over its predecessor. Ultimately Baseball Mogul 2009 isn't a bad sequel, it's just an in-between one best reserved for series completists and newcomers.

GAME REVIEW :-

7/10

Baseball Mogul 2009 Trailer :-

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