GAME DETAILS :-
Developer : Crystal Dynamics , Nixxes , Buzz , Monkey Software , Human Soft And Fathammer
Publisher : Eidos Interactive
Engine : Proprietary (Custom Game Engine)
Genre : Modern Action Adventure
Release Date : April 11 , 2006
SYSTEM REQUIREMENTS :-
Operating System : Windows 2000 / Windows XP
CPU : AMD Athlon XP 2100+ / Intel Pentium 4 Processor
Memory (RAM) : 512 MB
Graphics Hardware : DirectX 9.0c Compatible Video Card with 128 MB Memory
[NVIDIA : GeForce FX 5900 Series
ATI : Radeon X850 Series]
Hard Disk Space : 9.9 GB
GAME FEATURES :-
GAME REVIEW :-
8/10
Developer : Crystal Dynamics , Nixxes , Buzz , Monkey Software , Human Soft And Fathammer
Publisher : Eidos Interactive
Engine : Proprietary (Custom Game Engine)
Genre : Modern Action Adventure
Release Date : April 11 , 2006
SYSTEM REQUIREMENTS :-
Operating System : Windows 2000 / Windows XP
CPU : AMD Athlon XP 2100+ / Intel Pentium 4 Processor
Memory (RAM) : 512 MB
Graphics Hardware : DirectX 9.0c Compatible Video Card with 128 MB Memory
[NVIDIA : GeForce FX 5900 Series
ATI : Radeon X850 Series]
Hard Disk Space : 9.9 GB
GAME FEATURES :-
Tomb Raider: Legend follows the exploits of Lara Croft as she tries to solve the mysteries of her past. Specifically, she's investigating the death of her mother several years earlier. One thing leads to another and somehow the legend of King Arthur becomes involved, along with a magical sword that has been broken into fragments and scattered throughout the world. The story is barely coherent, but it serves its purpose in that it gives Lara an excuse to travel from one exotic locale to the next in search of these artifacts. The game takes you to places such as Ghana, Peru, Tokyo, England, and Kazakhstan, and all of the locations look great. And while Lara sticks mostly to tombs and ruins, she also spends time exploring a deserted research facility, hopping about atop skyscrapers, and shooting up bad guys in a rustic village. The variety of levels is great, although you'll end up seeing pretty much the same platforming and box-pushing puzzles wherever you go. Most of the game is spent solving basic switch puzzles as you work your way through each level in search of the next artifact. Aside from dragging around boxes to weigh down switches or jam traps, there are a lot of fun platforming sections that let you take full advantage of Lara's affinity for high-flying acrobatics. You can hang on ledges, swing on ropes, swing between platforms (via a magnetic grapple), and vault off conveniently placed beams. You often only have to jump in the general direction of the next platform and the game will compensate by automatically connecting Lara to the intended surface. Once you get the hang of it you can effortlessly overcome even the most imposing obstacles without difficulty. It's also always abundantly clear which ledges you can hang on or jump between, so the only challenge is positioning the camera so you can see where you're trying to go, which can be frustrating. In tight spots it can be difficult to get a good view of the ledge you need to jump to, and sometimes it's easy to misjudge a jump if you don't have the camera aligned just right. The camera problems are intermittent though, and most of the time you have a fairly good view of the surroundings. And even though the platforming is fairly easy, it's still satisfying thanks to some great-looking animations and level designs that convey an excellent sense of peril.
You'll have to shoot up plenty of generic enemy goons and a few leopards here and there. You can lock on to an enemy by holding a button, and then you mash the fire button until the enemy is dead. You can also throw grenades, as well as perform slide tackles or aerial assaults. When you run up to an enemy, you can jump off his head and flip through the air in slow motion while shooting him. It's a neat effect, but not especially useful or necessary, since it takes more time to get in close to an enemy than it does to just blast him from afar. Sometimes you can shoot at certain objects in the environment, which are clearly indicated with a large button icon. You can shoot barrels to blow them up, shoot stone pillars and watch them fall on enemies, and initiate all kinds of other scripted events. There are two motorcycle levels where you have to hop on an improbably placed Ducati and speed after other vehicles while shooting wave after wave of mobile enemies and catching air off jumps. The motorcycle physics are very loose, and the riding sections in Legends feel more akin to a rail shooter than a racing game. you've figured out how to solve each puzzle, the only challenge left is to find all the hidden items in each level or to replay each level in time-trial mode. You can unlock new outfits, movies, models, and so on, but even with all that, you can easily see all this game has to offer in a single weekend. Tomb Raider: Legend is a good return to the roots of the series. It doesn't do anything new or different, but it has a great blend of action and adventure that will always keep you moving and interested. The problem is that it moves a bit too fast, and it's all over way too soon. Tomb Raider: Legend is a brief but fun adventure that just about anyone can enjoy.
GAME REVIEW :-
8/10
Tomb Raider: Legend Trailer :-
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