GAME DETAILS :-
Developer : Blizzard Entertainment
Publisher : Blizzard Entertainment
Engine : Not Revealed
Genre : Fantasy Online Role-Playing
Release Date : November 23 , 2004
SYSTEM REQUIREMENTS :-
Operating System : Windows 2000 / Windows XP
CPU : AMD Athlon XP 1500+ / Intel Pentium 4 Processor
Memory (RAM) : 512 MB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 32 MB
[NVIDIA : GeForce 4 Ti Series
ATI : Radeon 9800 Series]
Hard Disk Space : 4 GB
GAME FEATURES :-
Developer : Blizzard Entertainment
Publisher : Blizzard Entertainment
Engine : Not Revealed
Genre : Fantasy Online Role-Playing
Release Date : November 23 , 2004
SYSTEM REQUIREMENTS :-
Operating System : Windows 2000 / Windows XP
CPU : AMD Athlon XP 1500+ / Intel Pentium 4 Processor
Memory (RAM) : 512 MB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 32 MB
[NVIDIA : GeForce 4 Ti Series
ATI : Radeon 9800 Series]
Hard Disk Space : 4 GB
GAME FEATURES :-
Here is the online role-playing game you should play, no matter who you are. In World of Warcraft, you create your alter ego by choosing from a variety of colorful races and powerful classes, and then you begin exploring, questing, and battling in Azeroth, the fantasy setting featured in Blizzard's Warcraft real-time strategy games. The fundamentals are all here, such as fighting dangerous creatures, exploring the countryside either alone or in the company of other players, undertaking various quests, gaining experience levels and new abilities, and acquiring powerful items. However, directly comparing World of Warcraft with any of its predecessors would be almost like pitting a professional sports club against a school team. With all due respect to the other online role-playing games out there, World of Warcraft is in a league of its own. The game clearly benefits from not being the first of its kind, as the design issues that plagued previous online role-playing games are handled extremely well in World of Warcraft. In addition, the game's own subtle innovations turn out to have a dramatic impact on the flow of the action from minute to minute, hour to hour, day to day, and beyond. After countless hours spent playing, the great first impression doesn't wear off. This style of gaming is notorious for being a time sink and for effectively forcing players to engage in repetitive, monotonous gameplay for hours on end in order to make progress. Some quests are highly involved, multipart affairs that naturally entice you to broaden your horizons and venture forth into previously unexplored territory. Other quests challenge you to venture deep into enemy territory. It's here where grouping with other players seems most natural, because it gives you an edge in battle and because some quests can seem a bit too popular for their own good. Though the world of the game is very large, you can still effectively travel on foot, taking in the often breathtaking sights of Azeroth in between key points. As you explore, you'll also discover a variety of means of rapid transit. For instance, you'll be able to quickly and conveniently cover large distances by flying on the backs of gryphons, wyverns, and more, which can ferry you from point to point for a small fee. Of course, player death is inevitable in a game such as this, but it's here where one of World of Warcraft's most unlikely innovations rears its head: Death in this game really is nothing to get bent out of shape about, so when you get killed, don't worry.
Each of the character classes is quite deep. The hunter and the warlock are ranged attack specialists who get to fight alongside pets that can help deal damage and distract foes. The warrior, rogue, and paladin are multitalented fighters, capable of drawing their enemies' wrath from their more-fragile, magic-using allies, and temporarily bolstering their own abilities while crippling their opponents. The priest, shaman, and mage learn a variety of different spells that make them quite a bit more versatile than what's conventional. And the druid can learn to shape-shift into different animal forms, so it's kind of like a hybrid of many of the other classes. The classes feel pretty distinct right from the start, though they start to get really interesting at the 10th level when each one gets a signature ability of some sort. The eight races comprise two opposing factions: the alliance, consisting of humans, dwarves, night elves, and gnomes; and the horde, consisting of orcs, trolls, the tauren, and the undead. The game takes place in the wake of the events of Warcraft III and its expansion pack, and it explains that the conflict between these factions is ideological in nature, instead of being just a pure good-versus-evil thing. There are six completely different starting points, as well as six corresponding major cities, plus countless little towns, outposts, towers, caves, shrines, and so forth. Depending on your starting point, you'll get to undertake different quests, face different monsters, explore different territory, and so on. There are class-specific quests, too, so if you stick with a single character in World of Warcraft, you won't nearly see the breadth of the game's content. Even though the questing is roughly equivalent regardless of the race you choose, you'll definitely get a different sort of experience with each one. In a nice touch, each race and gender combination has a variety of different verbal quips as well as its own little dance. Blizzard has always done a good job of imbuing its characters with personality, and it succeeds at this once again in World of Warcraft. Furthermore, special battleground zones expressly suited for large-scale PvP competition will give further incentive for you to square off against the opposing faction. The various weather effects are also outstanding. In a great touch, the game takes place in real time, so if you play at night, it'll be nighttime in Azeroth too. But the best part about the game's visual presentation is how everything blends together: how one distinctive-looking area can somehow subtly transition into a new type of terrain that looks completely different, and how indoor and outdoor environments are seamlessly integrated. Excellent audio cues highlight key moments, such as when you level up, when a friend of yours comes online, or when you accept or accomplish a quest. Beautifully composed symphonic music punctuates your travels, perfectly synchronizing with the sense of wonder you will likely experience as you set foot into the game's different, colorful regions. The music truly is outstanding, but by default it plays rather softly, mostly just for an extra bit of ambience. World of Warcraft features an overall level of quality that's typically reserved for the best offline games, which have always had a leg up on online games in their ability to present tightly-woven, story-driven settings. But World of Warcraft achieves this in the context of a massive, evolving world populated by thousands of other players who you may choose to interact with, which makes the proceedings seem that much more meaningful. This is a stunning achievement that will make you feel privileged to be a game player.
GAME REVIEW :-
9.5/10
World Of Warcraft Trailer :-
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