Monday, July 27, 2009

FREEDOM FIGHTERS


GAME DETAILS :-

Developer : IO Interactive

Publisher : Electronic Arts

Engine : Modified Glacier Engine

Genre : Modern Tactical Shooter And Third-Person Shooter

Release Date : October 1 , 2003

SYSTEM REQUIREMENTS :-

Operating System : Windows 2000 / Windows XP

CPU : AMD Athlon Classic K75 / Intel Pentium III Processor

Memory (RAM) : 128 MB

Graphics Hardware : DirectX 8.1 Compatible Video Card with Memory 32 MB

[NVIDIA : GeForce 3 Ti Series
ATI : Radeon 9200 Series]


Hard Disk Space : 650 MB

GAME FEATURES :-

Chris and Troy Stone, plumbers both, travel to meet with their next client- a resistance activist named Isabella Angelina. The Stones appear at her condominium only to find no one home, until Soviet soldiers and General Tatarin raid the condo, seizing Troy. Amidst the invasion, Chris escapes to the streets and into the underground sewers, allied with a man named Mr. Jones and resistance member Phil Bagzton. They plan a rescue for Isabella, who is being held at New York police precinct. Chris single-handedly rescues Isabella and shortly thereafter executes a successful rescue of Troy Stone, who is being held hostage at a mail station. A couple of months after the rescues, Chris becomes known as the Freedom Phantom within the Soviet controlled media, SAFN. Chris, Troy, Phil, and Isabella sabotage key Soviet facilities and reclaim territories within New York City, while building a strong resistance group consisting of New York inhabitants and betrayed Soviet soldiers. Despite fierce resistance from the Soviet occupation, they manage serious headway against the Red Army. During this time, Troy is captured by the Soviet forces and made to reveal the true identity the Freedom Phantom to the media. He is later forced to make a public statement to Chris and the resistance group, reluctantly pleading them to cease their actions - moments later he tells Chris to keep fighting. For his actions, he is executed by General Tatarin on Governor's Island. Mr. Jones reveals the grim news to Chris, suggesting retaliation in the form of the assassination of General Tatarin. Chris succeeds and escapes Governor's Island, only to return to find Isabella missing and the resistance main base controlled by the Soviets. Mr. Jones reveals himself to be Soviet Colonel Bulba, head of the KGB, explaining that this was how he managed to supply the resistance with information. Chris escapes with Phil Bagzton and The Kid to another underground base. SAFN later reports on the death of Tatarin, Colonel Bulba's promotion to General, and subsequent, supposed "destruction" of the resistance in New York- in reality, the resistance has been scattered and taken to hiding. During the winter, Chris, Phil, and The Kid plan more occupational missions on Soviet controlled New York City, ending with a raid on the SAFN Studios. They use the station to send a broadcast encouraging the people of New York and beyond to bring an end to the hostile occupation. Chris, Phil, and The Kid plan a final strategy against the Soviet army- a full siege on Governor's Island consisting of the rest of New York's resistance members. After destroying and taking over multiple areas of the island including Fort Jay and rescuing Isabella, the resistance group celebrate their victory over the Soviets. Chris and Isabella talk about the future of the conflict, and they almost share a kiss, before being interrupted by Phil.

Most of the game's plot is advanced by a series of humorous Soviet-run newscasts, which cover your actions as terrorist activities. Your missions are laid out in the rebel base, and the briefings are great at explaining the strategic significance of, say, reclaiming a high school building for the red, white, and blue. Though the story is told well and works great in the context of the game, it's pretty short on substance. Aside from a foreshadowed plot twist that you can see coming from a mile away, not a whole lot happens in the game. You have an inventory of items and the ability to carry a pistol and one primary weapon, such as a shotgun, an assault rifle, a sniper rifle, a machine gun, a rocket launcher, or a submachine gun. You'll also be able to carry grenades, Molotov cocktails, high explosives, binoculars, and health packs that restore your health when used, though they can also be used to heal wounded civilians or other freedom fighters. By increasing your charisma rating--which goes up as you complete missions and can also be given optional boosts if you rescue prisoners or heal civilians--you can eventually control up to 12 soldiers simultaneously. Running with a crowd definitely makes Freedom Fighters feel like a much larger game, and the late-game firefights that erupt when you have a larger squad are extremely impressive and, more importantly, a lot of fun. Each mission in the game has one main goal, but that goal is usually impossible to attain without performing a collection of secondary tasks. Each mission usually has multiple locations, and you can move freely from one area to another via manholes found throughout the city. Manholes also serve as the game's save system. The game is saved automatically whenever you move from one location to another, and you can also make quick saves there. There are enough save points to keep things fair, but not so many that you can remove the game's challenge by saving every few seconds. It's a good balance. The PC version doesn't have Multiplayer mode, but it isn't strong enough to really be missed. The ability to play the game's outstanding single-player campaign cooperatively, online or off, would have been a much more meaningful multiplayer addition. Weapon fire, lighting, and most other effects look appropriately dramatic. The sound in Freedom Fighters is really terrific. With only a couple of exceptions, the voice work is well done. The Russian soldiers sound appropriately menacing and communicate with each other in their native language. The sounds of combat, especially when you're working with a large squad, are of particular note, as they really make you feel like you're on a battlefield. The game's music, filled with choral vocals reminiscent of the Soviet national anthem, is also a stellar high point, and it adds a perfect level of drama to the proceedings. Anyone looking for thrilling action with refined control and a great premise need look no further than Freedom Fighters.

GAME REVIEW :-

9/10

Freedom Fighters Trailer :-

No comments:

Post a Comment