Tuesday, July 7, 2009

JUST CAUSE


GAME DETAILS :-

Developer : Avalanche Studios

Publisher : Eidos Interactive And Valve Corporation (Steam)

Engine : Avalanche

Genre : Modern Action and Third-Person Shooter

Release Date : September 27 , 2006

SYSTEM REQUIREMENTS :-

Operating System : Windows XP / Windows Vista

CPU : Intel Pentium 4 Processor / AMD Athlon64 2400+

Memory (RAM) : 1 GB

Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB

[NVIDIA : GeForce 7600 Series
ATI : Radeon X1800 Series]


Hard Disk Space : 6 GB

GAME FEATURES :-

The game takes place on the fictional Caribbean island of San Esperito. You play as the black-clad Rico Rodriguez, an amused but detached character who in no small way evokes Antonio Banderas' mariachi character from Desperado. Rico comes to San Esperito to help overthrow Salvador Mendoza, a corrupt dictator in league with the Montano drug cartel. With you are Sheldon, a Hawaiian-shirt-wearing, Joe Don Baker-type who has a way of saying Spanish phrases like "El Presidente" with a pronounced twang, and Kane, a comparatively bland tough girl with a lot of sass and some vague history with Rico. With the assistance of the People's Revolutionary Army of San Esperito, as well as the rival Riojas drug cartel, your aim is to dismantle the existing regime through assassination, espionage, and plenty of mayhem. The island of San Esperito is huge, and though there are a few urbanized areas, including a small high-rise district, several military installations, seaports, and airports, most of San Esperito is blanketed in undeveloped rainforest that is peppered with crude settlements. Its size is a little deceptive, since there's not much to be done in the huge tracts of forest, but it all feels organic, and the scope of the island is still impressive. You're given a good feel for the size of the island, as well as some of Rico's more unconventional skills, right off the bat, as you start off the game by jumping out of a plane at several thousand feet. The parachute system is just one of many absurd contrivances in Just Cause. There's no limit to how often you can deploy your parachute, it doesn't seem to take up any space on your person, and it never gets snagged on obstacles like trees, buildings, or streetlamps. The main mission of taking down Salvador Mendoza is relatively short, and if you're focused, you can burn through it in well under five hours. Missions are usually heavy with checkpoints, which means that if you die in the middle of a mission, you'll automatically start from the most recent checkpoint rather than from scratch. As long as you're not in the middle of a mission, you can be extracted to the starting point of your next mission at the touch of a button. The nature of the missions is predictable. The crazy parachute and grappling-gun mechanics can make the how of these missions much more interesting, but save for a few rather spectacular moments during the endgame, it's a lot of assassinate this guy, steal this item, blow up this building--there are rarely any big twists or turns.

There are dozens and dozens of side missions you can take on for the guerillas and the Riojas drug cartel, which can net you new safe houses, weapons, and vehicles, but they're rarely more inventive than what's on offer in the primary missions. Theoretically, you'll do these side missions concurrently with the main missions, with the extra hardware from the side missions making the main missions easier, but the main missions are easy enough on their own that it's a moot point. But then, you can have a good deal of fun with Just Cause simply goofing around with taking in the sights of San Esperito, which really does look and feel like a choice vacation spot with its beautiful greenery, white sand beaches, and clear blue waters. The Xbox 360 version gives you additional incentive to explore San Esperito with achievement points. You'll get a fair number by playing through the different missions, but there are also achievements for killing a number of enemies, performing a number of different types of stunts, or pulling off daring feats like base jumping for 1,000 meters. There are a lot of different unique achievements, and you could soak up a lot of time trying to earn every last one. The draw distance is much closer, there's a distracting amount of pop-in, textures look comparatively flat and grainy, and the frame rate regularly chugs. Complementing the game's equatorial vibe is a fantastic soundtrack that meshes classical Spanish guitars with electronic beats, blaring trumpets, and surf and wah-wah guitars. Though there are only a handful of different tunes in the game, it uses them effectively, kicking in right before a firefight or a high-speed chase, imbuing all the action with a good deal of extra enthusiasm. It's unfortunate that the rest of the sound design isn't as good as the music. Rico's footsteps stand out as sounding especially flat on a lot of surfaces, and some of the weapon fire comes across as weak. The voice acting is also somewhat inconsistent. Your character is perhaps a little too dry for his own good, and some of the San Esperitians you'll encounter sound like lame caricatures, though the voice of Sheldon is right on, which is good since he talks more than any other character in the game. Just Cause is able to justify its relative brevity and disrespect for physical law with some extremely visceral and often satisfying action.

GAME REVIEW :-

7/10

Just Cause Trailer :-

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