Tuesday, July 7, 2009

PRINCE OF PERSIA: WARRIOR WITHIN


GAME DETAILS :-

Developer : Ubisoft Montreal And Pipeworks Software

Publisher : Ubisoft

Engine : Jade

Genre : Fantasy Action Adventure

Release Date : November 30 , 2004

SYSTEM REQUIREMENTS :-

Operating System : Windows 2000 / Windows XP

CPU : AMD Athlon XP 1600+ / Intel Pentium 3 Processor

Memory (RAM) : 256 MB

Graphics Hardware : DirectX 9.0b Compatible Video Card with Memory 64 MB

[NVIDIA : GeForce FX 5500 Series
ATI : Radeon 9800 Series]


Hard Disk Space : 2 GB

GAME FEATURES :-

Exploring the island, the Prince saves a woman named Kaileena , from a woman named Shahdee, in the process traveling back through time using a portal. Unable to grant the Prince an audience with the Empress of Time, Kaileena reveals that activating two towers will unlock the throne room where the Empress hides. The Prince ultimately activates both towers, and returns to the throne room, only to learn that Kaileena is actually the Empress of Time. The Prince kills Kaileena, and returns to the present, believing that he had cheated fate, but soon discovers that when he killed Kaileena, the Sands of Time were created from her remains, so in essence, he created them. The Prince begins to lose hope, but soon discovers the Mask of the Wraith, which is said to have the power to make its wearer coexist in the same timeline with his former self. The Prince finds and dons the mask, transforming into the Sand Wraith. The Prince makes his way back to the throne room, encountering his other self, who is killed by the Dahaka, allowing him to remove the Mask of the Wraith. The Prince decides that killing Kaileena in the present, rather than the past, will cause the Sands to be created, but they will not be found by the Maharajah, and thus, he will never have released them in Azad. The Prince forces Kaileena into the present, but plans change when the Dahaka appears. The Prince and Kaileena eventually defeat the Dahaka, who was actually attempting to kill Kaileena, not the Prince. They both then set sail for Babylon together. The biggest new addition to the game is a deeper combat mechanic. The prince is now capable of dozens of different weapon combos, and these are context sensitive depending on whether you are holding a single weapon or dual-wielding two weapons. With a single weapon in hand, you can grab enemies and throw them. You can even strangle them. Dual-wielding takes away your throw options, but it lets you perform much more powerful weapon combos. What's interesting is that the effect of your moves changes depending on what type of weapon you have in your left hand, which is the prince's less-dominant hand. With a mace in your right hand, you can knock opponents to the ground, while a sword in your left hand lets you to chop enemies in half with certain combos. The weapon in your left hand also degrades with use, so you'll always need to pick up new ones that are dropped by fallen foes.

There are a few boss fights in the game, but, unfortunately, quite a bit of recycling has been employed, so these confrontations aren't as memorable as they could have been. What's more, most of the high-level weapon combos are all but useless against bosses, because these combos tend to get blocked. You'll end up relying mostly on dodging and the simplest of combos to steadily winnow health away from bosses. You can still jump, wall run, climb, mantle, swing, and vault your way from ledge to ledge and from branch to branch. You can also now make swashbuckler-style controlled falls by sinking your sword into wall tapestries and then sliding straight down as you slice through them to slow your descents. Completing the game's fiendish puzzles and navigating your way through each room tends to be extremely fun and satisfying, and it's made all the more enjoyable by the well-animated moves of the prince and the beautifully designed levels. For the most part, the rooms you go through look quite natural and do not appear as big Rube Goldberg apparatuses. This natural-looking level architecture contributes greatly toward successfully immersing you in the game's world. Prince of Persia: Warrior Within is an excellent sequel to a game that caught many by surprise last year. Those who enjoy navigating through beautifully designed levels, complete with clever puzzles and traps, will definitely get their fill of them here. Moreover, the combat has improved greatly, although it's still not the principle strength of the game. However, those who primarily enjoyed last year's The Sands of Time for its original charm and subtle character development may not find quite what they're looking for in this sequel. But even with this caveat, Prince of Persia: Warrior Within is easy to recommend for any action adventure fan, and its lengthier campaign should keep players busy for a lot longer this time around. While Warrior Within's combat and satisfyingly long campaign improve on last year's game, the now darker tone falls somewhat flat compared to the storybook atmosphere in The Sands of Time.

GAME REVIEW :-

8.5/10

Prince Of Persia: Warrior Within Trailer :-

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