Wednesday, June 3, 2009

WORLD IN CONFLICT


GAME DETAILS :-

Developer : Massive Entertainment

Publisher : Ubisoft and Sierra Entertainment

Engine : Masstech Game Engine

Genre : Real-Time Strategy

Release Date : September 18 , 2007

SYSTEM REQUIREMENTS :-

Operating System : Windows XP / Windows Vista

CPU : Intel Pentium Dual Core Processor / AMD Athlon64 3400+

Memory (RAM) : 2 GB

Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB

[NVIDIA : GeForce 7600 Series
ATI : Radeon X1650 Series]


Hard Disk Space : 8 GB

GAME FEATURES :-

The game is set in an alternate 1989 in which the Soviet Politburo elects to take military action to preserve the crumbling Soviet Union, rather than see it fall apart. Their plan was to blackmail Western Europe to get the needed aid, but, failing to achieve this diplomatically, the Soviet Union invades Western Europe. The player assumes the role of First Lieutenant Parker , a United States Army officer under the command of Colonel Sawyer. At the time of his introduction Parker was on leave in Seattle when a camouflaged Soviet amphibious assault force launches a surprise invasion of the city. A combination of regular U.S. Army and National Guard soldiers engage the invading Soviet forces in an effort to buy time for the local civilians to evacuate before retreating south toward Pine Valley, Washington. Here elements of the 5th Battalion under the command of Colonel Sawyer make a stand, and with the aid of the battleship Missouri ultimately force the Soviets to halt their invasion and tighten their defensive lines. During this brief respite Sawyer's battalion is reinforced by Oregon National Guardsmen under the command of Colonel Wilkins. While the project was a bluff, the threat of its existence has thus far kept the Soviet Union from launching a nuclear strike, and thus the defense of the facility takes top priority. Sawyer and Wilkins engage in a series of delaying battles while en route to the Fort, with Sawyer electing to make a stand in Cascade Falls, Washington. At first the stand appears to work, but when overwhelming Soviet forces enter the area the Americans are forced to resort to nuclear weaponry to stop the Soviets, leaving a group of volunteers lead by the disgraced Captain Bannon behind to pin down the Soviet ground troops while a tactical nuclear missile is fired at the town; upon its arrival and detonation the nuke annihilates the town, the Soviet invaders and Bannon's volunteers. Before the missile goes off, Bannon apologizes to Sawyer for his conduct; Sawyer says there is no need for an apology and that he was humbled to have served with him. The game then flashes back to the outbreak of the war, in the process revealing that diplomats from both sides had labored for a month to prevent the outbreak of the war and had ultimately failed.

After the flashback, the game returns to the sequence of events after the destruction of Cascade Falls. As the scattered remnants of the U.S. Army defenders from Cascade Falls attempt to regroup and reorganize the United States receives word that the People's Republic of China has entered the war on the Soviet side. Chinese troops occupy Mongolia and launch attacks into Taiwan , South Korea and India. After mulling over the available options the President orders the surviving U.S. Army units from the attack on Cascade Falls to attack Seattle, and as a back up plan orders a nuclear strike against Seattle should the attempt to recapture the city fail. Prior to liberating Seattle, Parker and the battalion are first ordered to retake several islands in Puget Sound that have captured anti-ship missile launchers that they can use, should the Chinese get into the Sound before they try to recapture the city. In the final series of missions Parker's commander, desperate to avoid "...another Cascade Falls" on a much bigger scale, orders his forces into a desperate attack aimed at breaking through the Soviet lines to reach Seattle and destroy the heavily fortified Soviet headquarters before the Chinese land. The Americans manage to retake Seattle from the Soviets before the Chinese fleet arrives, thus delivering a decisive blow to the Chinese as they lack the material to launch an amphibious assault. Consequently, the Chinese fleet turns back to China. The game concludes with a statement that Parker may be called upon to fight later on, hinting of an expansion or a sequel, as fighting continues in Europe and elsewhere. Notably, the late entry of the PRC and the attacks into both India and South Korea are not part of the WIC solo player campaign, suggesting they may form the basis for an expansion or sequel.

Pretty much everything in the game looks good, even up close. Move the camera low to the ground and you can make out all the gear on your individual soldiers. Pull the camera back and you can soak in vast landscapes. One thing the game does especially well is smoke. Drop a smart bomb on a building and it will not only explode in thousands of pieces, but it will send convincing pillars of black smoke skyward. After a heavy battle, the sky will turn black because there's so much smoke in the air. That's the incredible level of detail in this game. Team coordination can be handled through a built-in menu system or, even better, the built-in voice-over-IP chat system that lets you communicate vocally with your teammates. All you need is a microphone. Playing in a relatively uncoordinated manner is still a blast, but if you play on a good team against another coordinated team, the gameplay elevates to a whole new level. Aside from reinforcement points, the only other resource in the game is tactical aid points, which are accumulated whenever you perform a vital role on the battlefield. You earn points by killing the enemy, but you also earn points by seizing and fortifying objectives, repairing friendly vehicles, transporting infantry around the battlefield, and so on. World in Conflict is a thrilling, spectacular strategy game, and an even better multiplayer experience.

GAME REVIEW :-

9/10

World In Conflict Trailer :-


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