GAME DETAILS :-
Developer : ACES Studios
Publisher : Microsoft
Engine : Not Revealed
Genre : Simulation
Release Date : October 23 , 2007
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : Intel Pentium Dual Core Processor / AMD Athlon64 X2 4400+
Memory (RAM) : 2 GB
Graphics Hardware : DirectX 10.0 Compatible Video Card with Memory 256 MB
[NVIDIA : GeForce 8800 Series
ATI : Radeon HD 3800 Series]
Hard Disk Space : 3 GB
GAME FEATURES :-
New aircraft, new missions, and new multiplayer racing modes make Acceleration a worthy addition for any Flight Simulation X fanatic. Flight Simulator X: Acceleration adds more of what makes the sim great, offering three new aircraft, more than 30 new single-player missions, and 19 multiplayer missions/races. If you're a Flight Simulator X aficionado, this expansion pack is a must-have. The three new aircraft are very different from one another and provide fascinating new capabilities, introduced via the new missions. The Boeing F/A-18A Hornet is a fighter/attack jet with a breathtaking amount of power. While there are, alas, no useable weapons on this simulated jet, it is fully capable of carrier operations, and most of the included missions involving the Hornet require both a takeoff and landing on a carrier. Taking off is a blast, literally: Gently taxi up to the catapult, lower and attach the launch bar, throttle up, and then fire the catapult and hang on as you're launched off the edge of the carrier. Easy enough, but as any naval flight sim fan can tell you, landing on the deck of a moving carrier is a nerve-racking experience in the best of conditions; throw in bad weather and/or darkness and you'll be wiping the sweat off the keyboard. Acceleration provides a superb re-creation of carrier landings, complete with "calling the ball" and an on-deck flight officer talking you in.
Red Bull racing is, in a word, insane. In Acceleration you're provided with three Red Bull racing venues: Istanbul, Longleat in the UK, and Tempelhof AFB in Berlin. Flying an extremely nimble Extra 300S, you are required to fly through a series of very closely spaced pylons, extremely low to the ground, with some requiring a wings-level pass, some requiring a knife-edge pass, and some allowing either. At certain points during the race you'll also be required to perform specific aerobatic maneuvers. Fly too high through a gate: penalty. Go through the gate in the wrong position: penalty. Touch a pylon: big penalty. The single-player racing missions in Acceleration (both Reno and Red Bull) are intended as practice for the multiplayer mode. Multiplayer offers 19 racing "missions," including the aforementioned Reno and Red Bull formats, cross-country races in both small prop planes and gliders, and an exhilarating race through a deep canyon in F/A-18s. In addition to the added missions and aircraft, Acceleration applies the latest SP2 upgrade to Flight Simulator X. Our tests showed a relatively small frame rate increase on a midrange system, and reports in the forums seem to indicate that SP2 isn't magic; it won't allow you to significantly raise the graphics level at which you can effectively run the sim, but you may gain a few frame rates here and there. One caveat: If you have a lot of third-party add-ons for Flight Simulator X, SP2 and some SDK changes may result in a few odd quirks, with some reporting the need to do a fresh install of Flight Simulator X, followed by an install of Acceleration, to smooth out the issues.
There are a lot of third-party add-ons for Flight Sim X, and you can make an argument that, for example, the detailing is higher in one of these add-on F/A-18s. But the added capabilities that Acceleration brings to the sim, such as the hoist and retrieval capability with the new helicopter, the carrier operations, and the new multiplayer racing missions, make this a very attractive and recommended expansion for any Flight Simulator X fan.
GAME REVIEW :-
8.5/10
Flight Simulator X: Acceleration Trailer :-
Developer : ACES Studios
Publisher : Microsoft
Engine : Not Revealed
Genre : Simulation
Release Date : October 23 , 2007
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : Intel Pentium Dual Core Processor / AMD Athlon64 X2 4400+
Memory (RAM) : 2 GB
Graphics Hardware : DirectX 10.0 Compatible Video Card with Memory 256 MB
[NVIDIA : GeForce 8800 Series
ATI : Radeon HD 3800 Series]
Hard Disk Space : 3 GB
GAME FEATURES :-
New aircraft, new missions, and new multiplayer racing modes make Acceleration a worthy addition for any Flight Simulation X fanatic. Flight Simulator X: Acceleration adds more of what makes the sim great, offering three new aircraft, more than 30 new single-player missions, and 19 multiplayer missions/races. If you're a Flight Simulator X aficionado, this expansion pack is a must-have. The three new aircraft are very different from one another and provide fascinating new capabilities, introduced via the new missions. The Boeing F/A-18A Hornet is a fighter/attack jet with a breathtaking amount of power. While there are, alas, no useable weapons on this simulated jet, it is fully capable of carrier operations, and most of the included missions involving the Hornet require both a takeoff and landing on a carrier. Taking off is a blast, literally: Gently taxi up to the catapult, lower and attach the launch bar, throttle up, and then fire the catapult and hang on as you're launched off the edge of the carrier. Easy enough, but as any naval flight sim fan can tell you, landing on the deck of a moving carrier is a nerve-racking experience in the best of conditions; throw in bad weather and/or darkness and you'll be wiping the sweat off the keyboard. Acceleration provides a superb re-creation of carrier landings, complete with "calling the ball" and an on-deck flight officer talking you in.
Red Bull racing is, in a word, insane. In Acceleration you're provided with three Red Bull racing venues: Istanbul, Longleat in the UK, and Tempelhof AFB in Berlin. Flying an extremely nimble Extra 300S, you are required to fly through a series of very closely spaced pylons, extremely low to the ground, with some requiring a wings-level pass, some requiring a knife-edge pass, and some allowing either. At certain points during the race you'll also be required to perform specific aerobatic maneuvers. Fly too high through a gate: penalty. Go through the gate in the wrong position: penalty. Touch a pylon: big penalty. The single-player racing missions in Acceleration (both Reno and Red Bull) are intended as practice for the multiplayer mode. Multiplayer offers 19 racing "missions," including the aforementioned Reno and Red Bull formats, cross-country races in both small prop planes and gliders, and an exhilarating race through a deep canyon in F/A-18s. In addition to the added missions and aircraft, Acceleration applies the latest SP2 upgrade to Flight Simulator X. Our tests showed a relatively small frame rate increase on a midrange system, and reports in the forums seem to indicate that SP2 isn't magic; it won't allow you to significantly raise the graphics level at which you can effectively run the sim, but you may gain a few frame rates here and there. One caveat: If you have a lot of third-party add-ons for Flight Simulator X, SP2 and some SDK changes may result in a few odd quirks, with some reporting the need to do a fresh install of Flight Simulator X, followed by an install of Acceleration, to smooth out the issues.
There are a lot of third-party add-ons for Flight Sim X, and you can make an argument that, for example, the detailing is higher in one of these add-on F/A-18s. But the added capabilities that Acceleration brings to the sim, such as the hoist and retrieval capability with the new helicopter, the carrier operations, and the new multiplayer racing missions, make this a very attractive and recommended expansion for any Flight Simulator X fan.
GAME REVIEW :-
8.5/10
Flight Simulator X: Acceleration Trailer :-
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