GAME DETAILS :-
Developer : Bethesda Softworks
Publisher : 2K Games and Bethesda Softworks
Engine : Gamebryo , Havok Physics and SpeedTree Foliage
Genre : First-Person Shooter , Action Role Playing and Sandbox
Release Date : March 20 , 2006
SYSTEM REQUIREMENTS :-
Operating System : Windows 2000 / Windows XP
CPU : Intel Pentium 4 Processor / AMD Athlon64 2400+
Memory (RAM) : 1 GB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 128 MB
[NVIDIA : GeForce 6800 Series
ATI : Radeon X1550 Series]
Hard Disk Space : 4.6 GB
GAME FEATURES :-
Oblivion begins with the arrival of Emperor Uriel Septim VII accompanied by a trio of the empirical bodyguards known as 'the Blades', at the Imperial City prison, seeking to flee from a group of assassins, later revealed to be members of a cult known as the Mythic Dawn, through a secret underground exit in the city sewers. By chance, the exit is located in the cell occupied by the player. The Emperor and his Blades leave via a secret exit. The player will then follow the party into a series catacombs. At the end of the catacombs, the group is ambushed, and quickly overwhelmed by assassins, which results in the player taking on the task of guarding the Emperor while the surviving bodyguards engage the enemy. While awaiting the result, Uriel entrusts the player with an item known as the Amulet of Kings, an ancient artifact traditionally worn by the ruler of Cyrodiil. He orders the player to take it to a man known as Jauffre. Immediately afterwards, an assassin ambushes and kills the emperor before he is, in turn, defeated. The sole surviving guard, Baurus, questions the player, and explains that Jauffre is the Grandmaster of the Blades, and can be found at a place called Weynon Priory. The player then has to face sewers and some minor opponents before proceeding to the open world of Cyrodiil. As the game progresses, it is revealed that the prolonged lack of an Emperor has broken an old covenant , allowing multiple gates to Oblivion to open, and a Daedric (demonic) invasion of Tamriel is to begin as a result. The only way to close down the gates permanently is to find someone of the royal bloodline to retake the throne and re-light the Dragonfires in the Imperial City, implying that this will save Tamriel. Fortunately, it is also revealed that there is indeed still an heir to the Septim throne: an illegitimate son named Martin , who resides in the city of Kvatch. However, upon arriving at Kvatch, the player is greeted by a fleeing refugee, who explains that the Daedra have attacked, destroying the city and killing many of its inhabitants. The leader of the surviving town guardsmen, Savlian Matius, says he saw Martin escape into the chapel along with a few others, but cannot get into the city, as the Oblivion Gate is in front of the main city gate. The player has to venture into the Planes of Oblivion and close down the gate. After having closed the gate and assisting Savlian Matius in a counter-attack, the player arrives at the Kvatch chapel and persuades Martin to join him/her to travel back to Weynon Priory.
Upon arriving, the player finds that Weynon Priory is being raided by the Mythic Dawn and the Amulet of Kings has been stolen. Martin reveals a final item that needs to be used in order to create the portal, a Great Sigil Stone used in a Great Gate, similar to the one that devastated Kvatch. Martin and Jauffre hatch a plan that involves allowing Bruma to be attacked by the Daedra so that a Great Gate can be opened. The player then must venture into the gate and obtain the Great Sigil Stone. Upon returning to Cloud Ruler Temple, a portal is created and the player ventures through, arriving at Camoran's paradise. After fighting through Camoran's men and daedra, the player confronts him in his throne room, and, along with his son Raven and daughter Ruma, slays them all in battle. Upon his death, the player takes the Amulet from Camoran's neck, and sees Paradise evaporate around him. The player returns the Amulet to Martin, and the Blades travel to the Imperial City intending to re-light the Dragonfires and end the Daedric invasion. However, shortly upon meeting with a Chancellor named Ocato, the Daedra begin a desperate final assault of their own and overrun the Imperial City. The player, Martin, Ocato and several soldiers fight their way to a small temple dubbed the Temple of the One, in the Imperial City Temple District, to find that a 200-foot tall being is wreaking havoc in the city, revealed to be the Daedric Prince Mehrunes Dagon himself. The Amulet of Kings is destroyed, Martin disappears, the gates of Oblivion are shut forever, and the throne of the Empire again lies empty. A final monologue by Martin, describes this in an optimistic light, claiming that the future of Tamriel is now in the player's hands, although no major privileges are bestowed apart from recognition. After the battle, Lord Chancellor Ocato of the Elder Council proclaims the player Champion of Cyrodiil , and the player is given a set of Imperial Dragon Armor as a reward, apparently, a high honor.
Almost every character in every town is unique, apart from the generic guards you'll find patrolling around. Their faces are expressive, their eyes glint with life, and their lips move well with their speech. They could have used more body language, though, since they stand almost perfectly still when you're speaking to them. These aren't necessarily the most realistic-looking characters in any game to date, but they're up there. In fact, you can instantly travel to all major metropolitan areas right from the start, or any other landmarks you've previously discovered. Through the "fast travel" feature on the world map, Oblivion simulates the amount of time it would have taken you to hoof it from point A to point B, so if you'd prefer to quickly teleport from one town to another instead of go by foot or on horseback, you're free to do that. All of that aside, the main quest in Oblivion features a solid good-versus-evil storyline that'll give you a reason to see a lot of the world and get wrapped up in a lot of other activities. From the quality of the story and character interaction to the pure thrill of the combat to all the pleasure to be found in the game's little details--the lock-picking minigame, the alchemy system, the way arrows stay stuck in their victims, the ability to eventually create your own spells, the informative full-color manual, all the different books you can stop to read in the game--these things combine to make Oblivion one of the single best, longest-lasting gaming experiences to be had in a long time. It's just too bad there's no multiplayer.
GAME REVIEW :-
9/10
The Elder Scrolls IV: Oblivion Trailer :-
Developer : Bethesda Softworks
Publisher : 2K Games and Bethesda Softworks
Engine : Gamebryo , Havok Physics and SpeedTree Foliage
Genre : First-Person Shooter , Action Role Playing and Sandbox
Release Date : March 20 , 2006
SYSTEM REQUIREMENTS :-
Operating System : Windows 2000 / Windows XP
CPU : Intel Pentium 4 Processor / AMD Athlon64 2400+
Memory (RAM) : 1 GB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 128 MB
[NVIDIA : GeForce 6800 Series
ATI : Radeon X1550 Series]
Hard Disk Space : 4.6 GB
GAME FEATURES :-
Oblivion begins with the arrival of Emperor Uriel Septim VII accompanied by a trio of the empirical bodyguards known as 'the Blades', at the Imperial City prison, seeking to flee from a group of assassins, later revealed to be members of a cult known as the Mythic Dawn, through a secret underground exit in the city sewers. By chance, the exit is located in the cell occupied by the player. The Emperor and his Blades leave via a secret exit. The player will then follow the party into a series catacombs. At the end of the catacombs, the group is ambushed, and quickly overwhelmed by assassins, which results in the player taking on the task of guarding the Emperor while the surviving bodyguards engage the enemy. While awaiting the result, Uriel entrusts the player with an item known as the Amulet of Kings, an ancient artifact traditionally worn by the ruler of Cyrodiil. He orders the player to take it to a man known as Jauffre. Immediately afterwards, an assassin ambushes and kills the emperor before he is, in turn, defeated. The sole surviving guard, Baurus, questions the player, and explains that Jauffre is the Grandmaster of the Blades, and can be found at a place called Weynon Priory. The player then has to face sewers and some minor opponents before proceeding to the open world of Cyrodiil. As the game progresses, it is revealed that the prolonged lack of an Emperor has broken an old covenant , allowing multiple gates to Oblivion to open, and a Daedric (demonic) invasion of Tamriel is to begin as a result. The only way to close down the gates permanently is to find someone of the royal bloodline to retake the throne and re-light the Dragonfires in the Imperial City, implying that this will save Tamriel. Fortunately, it is also revealed that there is indeed still an heir to the Septim throne: an illegitimate son named Martin , who resides in the city of Kvatch. However, upon arriving at Kvatch, the player is greeted by a fleeing refugee, who explains that the Daedra have attacked, destroying the city and killing many of its inhabitants. The leader of the surviving town guardsmen, Savlian Matius, says he saw Martin escape into the chapel along with a few others, but cannot get into the city, as the Oblivion Gate is in front of the main city gate. The player has to venture into the Planes of Oblivion and close down the gate. After having closed the gate and assisting Savlian Matius in a counter-attack, the player arrives at the Kvatch chapel and persuades Martin to join him/her to travel back to Weynon Priory.
Upon arriving, the player finds that Weynon Priory is being raided by the Mythic Dawn and the Amulet of Kings has been stolen. Martin reveals a final item that needs to be used in order to create the portal, a Great Sigil Stone used in a Great Gate, similar to the one that devastated Kvatch. Martin and Jauffre hatch a plan that involves allowing Bruma to be attacked by the Daedra so that a Great Gate can be opened. The player then must venture into the gate and obtain the Great Sigil Stone. Upon returning to Cloud Ruler Temple, a portal is created and the player ventures through, arriving at Camoran's paradise. After fighting through Camoran's men and daedra, the player confronts him in his throne room, and, along with his son Raven and daughter Ruma, slays them all in battle. Upon his death, the player takes the Amulet from Camoran's neck, and sees Paradise evaporate around him. The player returns the Amulet to Martin, and the Blades travel to the Imperial City intending to re-light the Dragonfires and end the Daedric invasion. However, shortly upon meeting with a Chancellor named Ocato, the Daedra begin a desperate final assault of their own and overrun the Imperial City. The player, Martin, Ocato and several soldiers fight their way to a small temple dubbed the Temple of the One, in the Imperial City Temple District, to find that a 200-foot tall being is wreaking havoc in the city, revealed to be the Daedric Prince Mehrunes Dagon himself. The Amulet of Kings is destroyed, Martin disappears, the gates of Oblivion are shut forever, and the throne of the Empire again lies empty. A final monologue by Martin, describes this in an optimistic light, claiming that the future of Tamriel is now in the player's hands, although no major privileges are bestowed apart from recognition. After the battle, Lord Chancellor Ocato of the Elder Council proclaims the player Champion of Cyrodiil , and the player is given a set of Imperial Dragon Armor as a reward, apparently, a high honor.
Almost every character in every town is unique, apart from the generic guards you'll find patrolling around. Their faces are expressive, their eyes glint with life, and their lips move well with their speech. They could have used more body language, though, since they stand almost perfectly still when you're speaking to them. These aren't necessarily the most realistic-looking characters in any game to date, but they're up there. In fact, you can instantly travel to all major metropolitan areas right from the start, or any other landmarks you've previously discovered. Through the "fast travel" feature on the world map, Oblivion simulates the amount of time it would have taken you to hoof it from point A to point B, so if you'd prefer to quickly teleport from one town to another instead of go by foot or on horseback, you're free to do that. All of that aside, the main quest in Oblivion features a solid good-versus-evil storyline that'll give you a reason to see a lot of the world and get wrapped up in a lot of other activities. From the quality of the story and character interaction to the pure thrill of the combat to all the pleasure to be found in the game's little details--the lock-picking minigame, the alchemy system, the way arrows stay stuck in their victims, the ability to eventually create your own spells, the informative full-color manual, all the different books you can stop to read in the game--these things combine to make Oblivion one of the single best, longest-lasting gaming experiences to be had in a long time. It's just too bad there's no multiplayer.
GAME REVIEW :-
9/10
The Elder Scrolls IV: Oblivion Trailer :-
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