Wednesday, June 3, 2009

NEED FOR SPEED: UNDERGROUND


GAME DETAILS :-

Developer : EA Black Box

Publisher : Electronic Games

Engine : EAGL

Genre : Racing

Release Date : November 17 , 2003


SYSTEM REQUIREMENTS :-

Operating System : Windows 98 / Windows 2000

CPU : Intel Pentium 3 Processor / AMD Athlon 2600+


Memory (RAM) : 256 MB

Graphics Hardware : DirectX 9.0 Compatible Video Card with Memory 32 MB

[NVIDIA : GeForce 4 Series
ATI : Radeon 7500 Series]


Hard Disk Space : 2 GB

GAME FEATURES :-

Need for Speed Underground contains a decent-sized car roster. Right off the bat you'll find a Honda Civic, which is one of the more popular rides in the scene. But the inventory doesn't stop there. You'll also find a VW Golf, Acura Integra, Toyota Supra, S2000, Ford Focus, Dodge Neon, Mazda Miata, and a few more. Though the different cars are rated in handling, acceleration, and top speed, in practice the cars don't drive all that differently, especially once you've purchased some upgrades in the career mode. The visual upgrades also have a positive effect on your car. Purchasing spoilers, body kits, replacement hoods, neons, headlights, taillights, or window tinting for your car, or making other major changes to your car's appearance, increases your reputation rating. As your rating gets higher, the multiplier bonus you get on your style points increases, which lets you unlock other rewards more quickly. The tracks in Need for Speed Underground are well designed, but even though there are well over 20 different tracks in the game, they get pretty repetitive. The game uses the old trick of opening up or closing certain pathways to reconfigure certain sections of a track while using the same sections over and over again. Need for Speed Underground contains a good variety of different races that help keep the action varied, though a lack of unique tracks keeps most races from feeling different from one another. Circuit racing, standard one-shot runs, and knockout-style circuits are all included, and all offer slightly different takes on the plain old race, and drag racing and drift racing change things up nicely. The career mode is called "go underground," and it lets you engage in all of the game's race types in its 111 races. Since the game certainly doesn't contain 111 different track layouts, you'll be spending a ton of time racing the same stretches of road, forward and backward. This can make the mode a little tedious, but this is the only way to make money to spend on car upgrades. Each race comes in three different difficulty settings, and you'll earn different amounts of money depending on which difficulty you select. Need for Speed Underground's coolest aspect is probably its graphics. The console versions of the game make use of a pretty dramatic motion-blur effect that gives the streets a grimy, realistic look. The blur also gives you a pretty good feeling of speed.

The player starts straight into the action, at a circuit race driving a uniquely styled Acura Integra Type R, easily winning over his opponents...only to be woken up by Samantha from his daydreaming. Samantha is the player's friend in the new environment; she shows the player how the console with the races works, who's who, and makes fun of the player's starter car. Eddie is the leader of the Eastsiders and current top racer of the streets, and Melissa is his girlfriend. The player's successive victories don't impress Eddie. First, he mocks the player's skill, saying he has a long way to go to 'roll his streets'. Later in the game, the player builds enough hype to be too hard to ignore, so Eddie challenges him to beat Samantha in a sprint race before coming after him; the player's willingness in going for it infuriates her. When the player comes close to reaching #1 in all kinds of races, Eddie tries to once again get rid of his rival. Around the same time, the Player sees TJ in Samantha's recovered car, now working again, but has been vandalized. Both run a circuit race worth the other's vehicle, which the player wins. Right after the touching moment, Eddie challenges the player and loses, like everyone else who ever challenged the player so far. Before any victory can be sung, a mysterious, legendary silver Nissan 350Z challenges the player for a last run through the Market Street circuit. A challenger who, after being beaten by the player, is revealed to be Eddie's girlfriend, Melissa.

The sounds of racing are well done in Need for Speed Underground. Tire squeals, engine noises, and exhaust notes all come across properly and about as realistically as you'd expect. You'll also notice some great but subtle things, such as the sounds of a turbocharged motor versus a standard motor. There is a lengthy soundtrack with songs from artists such as Nate Dogg, Lil' Jon and the Eastside Boys, Petey Pablo, Rob Zombie, and The Crystal Method. Need for Speed Underground is great. With just a bit more variety to its tracks and a slightly better career mode, it definitely could have been better, but it has great graphics, solid sound, and the sort of easy learning curve that makes it a driving game that anyone can excel at. Online play gives the PC and PlayStation 2 versions of Need for Speed Underground an edge over the other versions. Import racing fans should definitely check out Need for Speed Underground.

GAME REVIEW :-

8/10

Need For Speed: Underground Trailer :-


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