Wednesday, June 3, 2009

ENEMY TERRITORY: QUAKE WARS


GAME DETAILS :-

Developer : Splash Damage, id Software, Nerve Software, Underground Development

Publisher : Activision

Engine : id Tech 4 with Mega Texture Technology

Genre : First-Person Shooter

Release Date : October 2 , 2007

SYSTEM REQUIREMENTS :-

Operating System : Windows XP / Windows Vista

CPU : Intel Pentium Dual Core Processor / AMD Athlon64 X2 3800+

Memory (RAM) : 2 GB

Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB

[NVIDIA : GeForce 7600 Series
ATI : Radeon X1900 Series]


Hard Disk Space : 5 GB

GAME FEATURES :-

The year is 2065. The Strogg race has attacked Earth in order to process its raw materials into a fuel called stroyent. If you've played any other Quake titles, you'll know some of the history here, but it's mostly irrelevant in the context of Enemy Territory's multiplayer action, so let's cut to the chase: You join either the human Global Defense Force or the alien Strogg team, and then shoot your enemies in the face. Quake Wars is a class-based, objective focused, team-oriented game. Teams are based on human (GDF) and alien (Strogg) technology. While the teams are asymmetrical, both sides have the same basic weapons and tools to complete objectives. Each player class from each side normally has new objectives show up during game play, many times based around the specific capabilities of your class. The game also has the capability to group players into fireteams for greater coordinated strategy. These fireteams can be user created or game generated depending on the mission selected by the player.

The Soldier and Aggressor are the standard grunts of each army. They get a health bonus and the widest array of weapons to choose from (Assault Rifle/Lacerator, GPMG/Hyperblaster, Rocket Launcher/Obliterator, and Shotgun/Nailgun), as well as a much stronger sidearm (Machine Pistol/Lightning Pistol). The Field Ops and Oppressor plays a major supporting role. Each side can place offensive indirect weaponry such as the Hammer Missile/Dark Matter Cannon, Rocket Artillery/Plasma Mortar or the Artillery Cannon/Rail Howitzer. These must be fired by the Field Ops/Oppressor by spotting the desired target. Both can place colored smoke grenade beacons that call in further indirect fire: a Vampire bomber air-strike for the GDF, and an Orbital Strike beam for the Strogg. The Medics and Technicians play a further supporting role. Medics can give out health and revive team mates instantly, at 50% health, using the defibrillator paddles. They also have the ability to signal via a colored smoke grenade for a Supply Station to be dropped that includes both health and ammo. Also, for each Medic on the team, the health of all members is increased by a small amount. The Technicians can give out stroyent, which replenishes both health and ammunition. The stroyent tool can also be used to revive a fallen Strogg, but unlike the Medic paddles, it is not instantaneous and takes a few moments. Engineers and Constructors are primarily defensive and strategic units. They can place anti-vehicle, anti-personnel, and anti-artillery turrets. Along with turrets, up to three proximity or trip mines can be placed. Engineers and Constructors have the ability to repair all friendly vehicles and turrets, as well as build certain objectives or useful outposts. Covert Ops and Infiltrators can both hack enemy deployables and objectives, disabling them for 60 seconds and damaging it 50% if held long enough, as well as use EMP/Scrambler Grenades on turrets and vehicles for a 30 second disable. Both of these classes can steal enemy uniforms as well, taking on the name and appearance of the enemy, and then use their powerful back stab attacks to take out unsuspecting enemies, killing them instantly. The disguise is removed, though, if the player attacks an enemy in front of another, if they attack an enemy from the front, use their ranged weapon, or use the hacking tool. The Covert Ops has a Third-Eye Camera that creates a localized radar, can be used to view its surroundings, and can be destroyed remotely.

There are three ways to play: on a single map, a three-map campaign that takes place across a single continent, or in a two-round duel on a single map in which teams compete to see who can complete their assault faster. There are 12 maps in all, and they hold up to 32 players at a time--though every server we have seen supports no more than 24 players. If you're an Enemy Territory veteran, this is the logical next step for you. And if you've been turned off by team shooters in the past, this one may change your mind. The accessible, objective-focused gameplay won't be for everyone, especially those into the chaotic, freeform warfare of other team shooters. But all told, Quake Wars is great fun and should provide FPS fans with a lot to sink their teeth into.


GAME REVIEW :-

8.5/10

Enemy Territory: Quake Wars Trailer :-


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