GAME DETAILS :-
Developer : Monolith Productions and Day 1 Studios
Publisher : Vivendi Universal
Engine : Lithtech Jupiter EX
Genre : Horror and First-Person Shooter
Release Date : October 17 , 2005
SYSTEM REQUIREMENTS :-
Operating System : Windows 2000 / Windows XP
CPU : AMD Athlon 2800+ / Intel Pentium 4 Processor
Memory (RAM) : 1 GB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB
[NVIDIA : GeForce 6800 Series
ATI : Radeon X1300 Series]
Hard Disk Space : 5 GB
GAME FEATURES :-
The story of F.E.A.R. is presented in such a way that only a few minor elements are presented in the game's beginning, thus allowing players to experience the adventure as "the hero[es] in [their] own spine-tingling epic of action, tension and terror". The manual briefly mentions the player character's recent induction as "point man" to F.E.A.R. , a secret special ops group of the US government specialized in dealing with paranormal threats. The character's extraordinarily reactive reflexes are described as well, hinting that the government is interested in his abilities. When the game begins, the player witness a man named Paxton Fettel taking command of a battalion of telepathically controlled clone supersoldiers , seizing control of Armacham Technology Corporation (ATC) headquarters and killing all its occupants. Now fully in control of the Point Man, the player attends a briefing held by Commissioner Rowdy Betters , in the commpany of his F.E.A.R. team mates Spen Jankowski and Jin Sun-Kwon. Fettel is located by means of a satellite tracking device and hunted by F.E.A.R. and Delta Force over several locations. While the villain evades capture by the special forces, the player witnesses unexplained, and occasionally life-threatening, paranormal phenomena, including hallucinations that frequently afflict him, all of which are centered around a red-dressed little girl named Alma. Laptops found in the course of the mission, remotely hacked by Commissioner Betters, provide details regarding the background story; the player learns how Fettel was raised to become a telepathic military commander that he is the son of Alma, who is described as being a powerful psychic as part of Project Origin, and the existence of another child of Alma, who was born before Fettel. When the protagonist comes to finally face Fettel, he is drawn into a hallucination where the player learns how the Point Man is Alma's first son and is thereafter enabled to kill Fettel himself.
The story does not end here however, as Alma is nonetheless freed when her storage chamber is opened by ATC researcher and leader of Project Origin, Harlan Wade , who felt guilty over the company's treatment of Alma and who actually was her father. The player is then called to sabotage the structure's reactor, running a gauntlet against Alma's ghosts before the whole location explodes. In the aftermath of the detonation, a Delta Force Black Hawk helicopter extracts the Point Man from the rubble, rescuing him. While the player and the survivors of the F.E.A.R team survey the results of the explosion from the helicopter, Alma makes one last sudden appearance over the side of the helicopter, preparing to pull herself up into the cabin: the destruction of the Origin facility has not stopped her quest for revenge. After the game's credits, the player can listen to a phone call between a mysterious senator and ATC president Aristide , which offers some further explanation: the woman considers the project under control and deems the first prototype (ostensibly the Point Man) a success.
F.E.A.R. features excellent combat, but as good as the AI is, it doesn't take too long for you to get used to taking down small groups of soldiers, and these encounters can feel a bit repetitive after a point. Since you're dealing with an army of clones, you're essentially battling the same guy over and over, so this also lends to an air of familiarity with your opponent. This outstanding shooter combines creepy horror with kinetic and visceral action, and it elevates the genre to a whole new level of intensity. The single-player story should take you a good 10 hours to get through, which is on par with most other shooters. When you're done with the single-player, you can tackle the generally excellent multiplayer game. F.E.A.R. features all the standard multiplayer modes that you'd expect, including deathmatch, team deathmatch, and capture the flag, but it differentiates itself by incorporating many of the cool features found in single-player, such as the ability to slow down time. Throughout F.E.A.R., the graphics, the particle effects, the physics, and the sound effects combine to create the sense that all hell is breaking loose. On the surface, the level design and textures aren't all that complex compared to other PC shooters. The level design features lots of sharp angles, and they give the levels a somewhat generic look and feel. This is a game that will thrill you one moment and scare you the next. F.E.A.R. features some of the greatest gunplay available in a first-person shooter, and it elevates the art of firing a gun to whole new levels. This alone makes it an incredibly intense game that must be experienced.
GAME REVIEW :-
9/10
F.E.A.R. Trailer :-
Developer : Monolith Productions and Day 1 Studios
Publisher : Vivendi Universal
Engine : Lithtech Jupiter EX
Genre : Horror and First-Person Shooter
Release Date : October 17 , 2005
SYSTEM REQUIREMENTS :-
Operating System : Windows 2000 / Windows XP
CPU : AMD Athlon 2800+ / Intel Pentium 4 Processor
Memory (RAM) : 1 GB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB
[NVIDIA : GeForce 6800 Series
ATI : Radeon X1300 Series]
Hard Disk Space : 5 GB
GAME FEATURES :-
The story of F.E.A.R. is presented in such a way that only a few minor elements are presented in the game's beginning, thus allowing players to experience the adventure as "the hero[es] in [their] own spine-tingling epic of action, tension and terror". The manual briefly mentions the player character's recent induction as "point man" to F.E.A.R. , a secret special ops group of the US government specialized in dealing with paranormal threats. The character's extraordinarily reactive reflexes are described as well, hinting that the government is interested in his abilities. When the game begins, the player witness a man named Paxton Fettel taking command of a battalion of telepathically controlled clone supersoldiers , seizing control of Armacham Technology Corporation (ATC) headquarters and killing all its occupants. Now fully in control of the Point Man, the player attends a briefing held by Commissioner Rowdy Betters , in the commpany of his F.E.A.R. team mates Spen Jankowski and Jin Sun-Kwon. Fettel is located by means of a satellite tracking device and hunted by F.E.A.R. and Delta Force over several locations. While the villain evades capture by the special forces, the player witnesses unexplained, and occasionally life-threatening, paranormal phenomena, including hallucinations that frequently afflict him, all of which are centered around a red-dressed little girl named Alma. Laptops found in the course of the mission, remotely hacked by Commissioner Betters, provide details regarding the background story; the player learns how Fettel was raised to become a telepathic military commander that he is the son of Alma, who is described as being a powerful psychic as part of Project Origin, and the existence of another child of Alma, who was born before Fettel. When the protagonist comes to finally face Fettel, he is drawn into a hallucination where the player learns how the Point Man is Alma's first son and is thereafter enabled to kill Fettel himself.
The story does not end here however, as Alma is nonetheless freed when her storage chamber is opened by ATC researcher and leader of Project Origin, Harlan Wade , who felt guilty over the company's treatment of Alma and who actually was her father. The player is then called to sabotage the structure's reactor, running a gauntlet against Alma's ghosts before the whole location explodes. In the aftermath of the detonation, a Delta Force Black Hawk helicopter extracts the Point Man from the rubble, rescuing him. While the player and the survivors of the F.E.A.R team survey the results of the explosion from the helicopter, Alma makes one last sudden appearance over the side of the helicopter, preparing to pull herself up into the cabin: the destruction of the Origin facility has not stopped her quest for revenge. After the game's credits, the player can listen to a phone call between a mysterious senator and ATC president Aristide , which offers some further explanation: the woman considers the project under control and deems the first prototype (ostensibly the Point Man) a success.
F.E.A.R. features excellent combat, but as good as the AI is, it doesn't take too long for you to get used to taking down small groups of soldiers, and these encounters can feel a bit repetitive after a point. Since you're dealing with an army of clones, you're essentially battling the same guy over and over, so this also lends to an air of familiarity with your opponent. This outstanding shooter combines creepy horror with kinetic and visceral action, and it elevates the genre to a whole new level of intensity. The single-player story should take you a good 10 hours to get through, which is on par with most other shooters. When you're done with the single-player, you can tackle the generally excellent multiplayer game. F.E.A.R. features all the standard multiplayer modes that you'd expect, including deathmatch, team deathmatch, and capture the flag, but it differentiates itself by incorporating many of the cool features found in single-player, such as the ability to slow down time. Throughout F.E.A.R., the graphics, the particle effects, the physics, and the sound effects combine to create the sense that all hell is breaking loose. On the surface, the level design and textures aren't all that complex compared to other PC shooters. The level design features lots of sharp angles, and they give the levels a somewhat generic look and feel. This is a game that will thrill you one moment and scare you the next. F.E.A.R. features some of the greatest gunplay available in a first-person shooter, and it elevates the art of firing a gun to whole new levels. This alone makes it an incredibly intense game that must be experienced.
GAME REVIEW :-
9/10
F.E.A.R. Trailer :-
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