Wednesday, June 3, 2009

ROME: TOTAL WAR


GAME DETAILS :-

Developer : The Creative Assembly

Publisher : Activision and Sega

Engine : 3D Engine

Genre : Real-Tme Tactics and Turn Based Strategy

Release Date : September 22 , 2004

SYSTEM REQUIREMENTS :-

Operating System : Windows 2000 / Windows XP

CPU : AMD Athlon 2500+ / Intel Pentium 4 Processor

Memory (RAM) : 1 GB

Graphics Hardware : DirectX 9.0b Compatible Video Card with Memory 256 MB

[NVIDIA : GeForce 6500 Series
ATI : Radeon X700 Series]


Hard Disk Space : 3 GB

GAME FEATURES :-

The player takes a role equivalent to the head of one the three great Roman houses at the time; the julii, the Scipiones or the Bruti. Each of these factions has a different set of attributes and initial objectives. After a winning campaign as Romans it is possible to play with other factions and take on a role similar to that of Hannibal, Commander-in-chief of the Carthaginian armies during the Second Punic War or the Gallic warlord Vercingetorix. Each faction starts with a set of family members composed of that faction's leader, his spouse, their children, including a faction heir, any of their spouses, and any grandchildren. Only the male members of the family are controllable, and these only once they are 16, at which point they reach adulthood and become "full" family members. They govern provinces when stationed in a city, and when fielded upon the world map command armies in the field. Male family members are added to the family by births between married family members, as well as adoption and marriage. Family members eventually die, either naturally through old age or by death in battle, assassination, or natural disasters. In the absence of generals commanding field armies, captains are the commanders by default. Admirals fulfil a similar function for fleets. Neither are family members, but appear in the list of forces when displayed. However, if a Captain is victorious in a battle in which the odds are against him (Heroic Victory), the player may have the option of welcoming the Captain to the family.

Family members can acquire traits depending on their actions in battle or when governing a city. These can have both positive and negative effects on their command, management, and influence, which in turn affect their battlefield performance and how well a province they govern operates. Some of these traits are hereditary, and can be inherited by the children of a family member. Family members can also acquire ancillaries by the same actions. These are members of a general's retinue, but can only number up to eight. These ancillary characters can be traded between two family members if they are in the same army or city. There are three types of agents that can be used by factions: spies , diplomats and assassins. Like family members, agents can acquire traits and specific ancillaries, which can be traded, but only with other agents of the same type. They can independently cross into other territories without triggering a transgression message that happens when an army attempts to do the same. They can also be attached to an army, at which point they travel with them until detached to operate independently. On the campaign map, generals can hire mercenaries for an amount of gold when there are mercenaries available in a territory, which are already trained and can be put to immediate use. Mercenaries vary depending on where they are recruited from, often being accustomed to the local terrain and tactics. There are disadvantages of using mercenaries; including high recruitment costs and mercenaries take part of the looting from a settlement instead of going to the player.


The sound and music during battle also deserve some recognition, since they complement the visuals on the screen very well. When you issue a march order, you hear the stomping of hundreds of boots on the ground and the music changes to a fitting march theme. When battle erupts, the audio stands out, with the clang of steel on shields, the whoosh of spears and arrows in the air, and the cry of thundering elephants. In addition to the campaign game, Rome comes with some historical battles and a skirmish mode that you can play if you want to get straight into the action. Then there's the game's multiplayer suite, which is limited to battles. Rome: Total War is the very definition of an epic strategy game.

GAME REVIEW :-

9/10

Rome: Total War Trailer :-


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