Monday, August 3, 2009

WARHAMMER 40,000: DAWN OF WAR II


GAME DETAILS :-

Developer : Relic Entertainment

Publisher : THQ

Engine : Essence Engine 2.0

Genre : Sci-Fi Real-Time Strategy

Release Date : February 18 , 2009

SYSTEM REQUIREMENTS :-

Operating System : Windows XP / Windows Vista

CPU : AMD Athlon64 X2 4400+ / Intel Core 2 Duo Processor


Memory (RAM) : 1.5 GB

Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB

[NVIDIA : GeForce 7600 Series
ATI : Radeon X1800 Series]


Hard Disk Space : 5.5 GB

GAME FEATURES :-

Warhammer 40,000: Dawn of War II is a fun and fascinating game with a bit of an identity crisis. In one corner you have an explosively intense multiplayer real-time strategy experience, brimming with savagely satisfying competition. In the other, you have an odd and somewhat enjoyable single-player campaign that plays more like an action role-playing game than an Real-Time Strategy. You won't be building a base or churning out units, but rather maneuvering your few commander-led squads around the map and beating up the beasties that stand between you and your mission objectives. Your goals may entail capturing a particular structure, recovering a stolen object, or even defeating an end-level boss. The game isn't going to dissuade you from that approach; the elements of a role-playing game are all accounted for. You will level up your squads and earn new abilities and bonuses, collect items and loot on the battlefield, and spend time between battles equipping your commanders with the various armor sets and weapons that you earn. Dawn of War II's single-player campaign isn't really strategic at all, but you will make tactical decisions that move beyond simple mouse clicking. In a mechanic pulled from the developer's own Company of Heroes, some squads can lay down suppressive fire, which slows your targets and hinders them from a quick escape. Units can be garrisoned or take cover behind certain objects, a mechanic easy to implement thanks to a slick interface and simple but effective visual feedback. However, the most important facet of a successful battle is your familiarity with each commander's unique abilities. Whether it is one's rally cry or another's jump-pack-powered stomp, effective use of skills is not only your key to victory, but also a visual and sonic delight. Seeing a dreadnought squash a ripper swarm, or a lictor alpha yank a powerless assault marine with its lethal flesh hooks, is enjoyably violent and makes battles fun to watch. Dawn of War II provides no co-op matchmaking option, so you'll need to know the Windows Live ID of your prospective companion to explore that possibility. Also bear in mind that though the game's host will reap the persistent experience and loot rewards, the guest will leave everything behind when returning to his or her own campaign. It's fun to play with a friend, though. You split command duties with your partner, so the moment-to-moment gameplay requires less micromanagement but gives you more leeway to play around with tactical options.

Dawn of War II's multiplayer component couldn't be more different from its single-player campaign. It's also more strategic, as is obvious from the moment you enter the multiplayer menus. You have four races to choose from: Space Marines, Orks, Eldar, and Tyranid. Once you've selected a race, you choose from one of three commanders, each with a particular role to play in battle. A Tyranid ravener alpha can dig tunnels, granting your units quick travel when you most need it; an Eldar warlock will embolden the front lines with its powerful spells. Not only does each race come with its own strengths and weaknesses, but your choice of commander will further determine the appropriate play style. You'll still queue up your units at a home structure, but resource gathering is inextricably tied to the action, given that you must capture control nodes scattered around the map to generate power and requisition. Actually, you might say that there are three resources: to activate certain global powers, you must fill a gauge by slaying enemy units. Eldar enthusiasts may want to off the enemy with a few fire prisms before attempting capture. Throw in equippable skills and items for your commander and squads, and you've got a recipe for intense action spread across the entire map. Indeed, Dawn of War II's multiplayer matches are insanely fun even when you're on the losing side because you're constantly engaged with every facet of gameplay at any given moment. Explosions, warp blasts, and other special effects not only look great, but also sound absolutely phenomenal. A barrage of intense battle sounds will burst from your speakers, but individual touches such as the way Orks call out "dakka dakka dakka" as they fire their weapons emerge with clarity. Assisted by a cinematic orchestral soundtrack that swells with drama without overreaching, the sound design provides a constant stream of audio feedback that puts you in the thick of the action without crossing the lines of good taste. Extraordinary online play makes it easy to overlook this strategy sequel's less-impressive single-player campaign.

GAME REVIEW :-

8.5/10

Warhammer 40,000: Dawn Of War II Trailer :-

No comments:

Post a Comment