GAME DETAILS :-
Developer : Number None, Inc. And Hothead Games
Publisher : Microsoft Game Studios And Number None, Inc.
Engine : Not Revealed
Genre : Puzzle / 2D Platformer
Release Date : April 10 , 2009
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : Intel Pentium 4 Processor / AMD Athlon 2800+
Memory (RAM) : 768 MB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 128 MB
[NVIDIA : GeForce FX 5800 Series
ATI : Radeon X850 Series]
Hard Disk Space : 200 MB
GAME FEATURES :-
Developer : Number None, Inc. And Hothead Games
Publisher : Microsoft Game Studios And Number None, Inc.
Engine : Not Revealed
Genre : Puzzle / 2D Platformer
Release Date : April 10 , 2009
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : Intel Pentium 4 Processor / AMD Athlon 2800+
Memory (RAM) : 768 MB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 128 MB
[NVIDIA : GeForce FX 5800 Series
ATI : Radeon X850 Series]
Hard Disk Space : 200 MB
GAME FEATURES :-
Braid features Tim, a man searching for a princess who "has been snatched by a horrible and evil monster". His relationship with this princess is vague at best, and the only clear part of this relationship is that Tim has made some sort of mistake which he hopes to reconcile or, if possible, erase. As one progresses through the six worlds in Braid, storyline text at the beginning of each world provides further insight into Tim's quest for the princess, and alludes to the overarching gameplay mechanic of each level. The themes evoked include forgiveness, desire, and frustration. The final level, in which everything but Tim moves in reverse, depicts the princess escaping from a knight, and working together with Tim to surpass obstacles and meet at her home. Tim is suddenly locked out of the house, and, when time is reversed, the events show the princess running from Tim, setting traps that he is able to evade, until she is rescued by the knight. Tim is revealed to be the "monster" the princess is running from. Following completion of the game, the player will find additional texts that expand upon the story. The ending of the game is purposely ambiguous, and has been subject to multiple interpretations. One theory, based on the inclusion of the famous quotation stated by Kenneth Bainbridge — "Now we are all sons of bitches" — after the detonation of the first atomic bomb, as well as other related text, is that the princess represents the atomic bomb, while Tim is a scientist involved in its development. Blow has stated that there is more than just one interpretation of the story. He has also said that he "would not be capable" of explaining the whole story of the game, and stated that the central idea is "something big and subtle and resists being looked at directly". Braid is the rare game that will make you rack your brain trying to solve puzzles one minute while challenging you to come to terms with its mature tale the next. Your standard ability allows you to rewind time with the push of a button. The most basic use of this is simply pushing back time to avoid being killed by an enemy or reattempting a mistimed jump, but it goes much deeper than replaying failed opportunities. However, there are green objects and enemies in the world that are unaffected by your time changing powers. So if you unlock a green door and rewind time, it will remain open. Your ability to control time is used in many unexpected and often brilliant ways, making you use parts of your brain that are rarely tapped during most puzzle games.
Each of the first five worlds in Braid has 12 different puzzle pieces to collect. The levels are actually extremely short, so if you wanted, you could run through most of the game in little more than 15 minutes, but you'll have to collect all 60 of the deviously placed pieces if you want to see the poignant conclusion. The entire game should take more than six hours to finish, depending on your puzzle-solving acumen. It may seem unfair to ask you to collect every little piece to see the thrilling ending, but by encouraging you to tackle the most challenging puzzles, the game is ultimately much more rewarding than it would have been otherwise. Most of the puzzles in Braid emphasize clever thinking over quick reflexes. The actions you're required to pull off should be second nature if you've ever jumped on goomba heads in the past. The subtle visuals are eye-catching but never distracting. The world looks like it was composed with pastel watercolors, swirling blends that create a very distinct look. The characters themselves--Tim, his enemies, and the princess--stand out prominently against the serene, multilayered backdrop. They're like flat, cardboard cutouts colored by markers. The score is elegant and mild--quiet songs that mirror the deliberate pacing. The music bends with the time, racing forward and backward along with your actions. Braid's presentation is uniformly impressive, and serves to complement the gameplay rather than draw focus away it. The clever puzzles alone are enough to make this an adventure worth taking. Braid's deep and mesmerizing tale is evergreen: it is outside of and beyond time. It will never get old. A moving story, serene visuals, and brilliant puzzles make Braid an adventure that you absolutely should experience. The captivating ending sequence, which makes use of your rewind ability in a jaw-dropping new way, provides the exclamation point on this remarkable game, but the adventure is consistently engaging throughout the entire ride.
GAME REVIEW :-
9/10
Braid Trailer :-
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