Monday, August 3, 2009

SEGA RALLY REVO


GAME DETAILS :-

Developer : SEGA Racing Studio

Publisher : Sega

Engine : Not Revealed

Genre : Rally / Offroad Racing

Release Date : October 9 , 2007

SYSTEM REQUIREMENTS :-

Operating System : Windows XP / Windows Vista

CPU : AMD Athlon 64 3800+ / Intel Pentium 4 Processor

Memory (RAM) : 1 GB

Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB

[NVIDIA : GeForce 7800 Series
ATI : Radeon X1800 Series]

Hard Disk Space : 5 GB

GAME FEATURES :-

The technology behind Sega Rally Revo is undeniably impressive and the driving is a good bit of arcade fun, but the game's staying power is highly questionable. When you get on a track, you'll know that this is pure arcade driving. Cars are incapable of going off track, with invisible barriers causing vehicles to bounce off everything from trees to minor shrubs. Tight, accurate, frequent powerslides are the name of the game, no matter what surface you might be driving on. And there is a wide variety of surfaces on display. From mud-bogged jungles to sandy beaches to the icy, snowy mountains, you'll encounter all manner of terrain as you drive. As drivers race around the track, they're digging up the dirt and snow and whatever else, creating big tears in the track that will actually affect your car's handling when you drive through them. This is where the game's one element of strategy comes into play. These treads are often created over the ideal driving lines. It's arguably more important to just get to know the tracks and make precise turns than it is to pay a whole lot of attention to where the torn up track is, especially if you choose the off-road setup prior to a race; the other option, "road," gives you higher speed on flat surfaces, but is ultimately less useful overall. Getting to know the tracks probably won't take you too long, as there are only 23 of them spread across five different environments, and several of those are reverse versions of existing tracks. The challenge isn't all reliant on your skill, at least not in the offline game. The computer opponents in Sega Rally Revo are a tough lot, almost irritatingly so. The main issue with the game's artificial intelligence is that it's severely rigid. AI drivers stubbornly refuse to move off their racing lines, even when you're banging into them at high speeds. And yet, on the flipside, they have no issue bopping into you and knocking you into a corner the second you try to pass them. The second they do, they move right back onto their natural line and stay put. The AI also has a tendency to just decide when it wants to win, often blazing by you at crazy speeds not long before the end of a race. Once you get good at cornering, you can start taking the AI to task, but small screw-ups usually amount to you getting hosed for the rest of the race.

Apart from the dynamic track deformation, Revo really does feel just like old-school Sega Rally, and that's both a blessing and a curse. Fans of the older games are likely to get giddy the second they start powersliding like a nutjob around crazy turns. By the same token, with so many advances in the racing genre over the last couple of years, Revo can't help but feel a bit like old hat at this point. Sega Rally Revo offers a few different modes of play. Apart from the standard quick race mode, there is a time trial mode where you can try to beat the best leaderboard times from around the world. The cool thing about this mode is that after any race, you have the option to upload your ghost car data to the online server, and in turn, you can download any players' ghost data to race against while you try to beat their time. The main mode is the championship mode. There are three championship tiers, each tied to the three car classes in the game. You start out with the premier league, which consists of standard rally rides like the Subaru WRX STi and Mitsubishi Lancer Evo IX, then move on to the modified league, with cars like the VW Golf GTI and Grande Punto Rally, then finally hit the masters league, and drive rally classics such as the Lancia Super Delta HF Integrale and Lancia Stratos. Each league has several unlockable cars as well, many of which are often much faster than the default rides. With there being such a limited number of tracks, you end up repeating a lot of them again and again as you progress through each championship, though with the differences in speed between car classes, each step upward often results in a somewhat different-feeling race. There is multiplayer. Two players can play head-to-head in split-screen play, and up to six can race online. The online options aren't terribly deep, with just the basic ranked and player matches available. However, when creating player matches, the host can design a custom championship of sorts, laying out an order of up to six different tracks to play through in a row. In both versions of the game, the online mode performed pretty well, with only minor bouts of lag that caused opponent cars to skip around the track a bit. Graphically, Sega Rally Revo is extremely impressive, thanks in no small part to that dynamic track deformation feature. Dirty or clean, the car models look incredible. Though there aren't a ton of cars in the game, each featured model is gorgeously detailed.

GAME REVIEW :-

7.5/10

Sega Rally Revo Trailer :-

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