GAME DETAILS :-
Developer : Saber Interactive
Publisher : Sierra Entertainment
Engine : Saber3D Engine , Havok 4.5 For The Physics
Genre : Sci-Fi First-Person Shooter
Release Date : October 30 , 2007
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : AMD Athlon 64 3800+ / Intel Pentium 4 Processor
Memory (RAM) : 1 GB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB
[NVIDIA : GeForce 7600 Series
ATI : Radeon X1650 Series]
Hard Disk Space : 8 GB
GAME FEATURES :-
Developer : Saber Interactive
Publisher : Sierra Entertainment
Engine : Saber3D Engine , Havok 4.5 For The Physics
Genre : Sci-Fi First-Person Shooter
Release Date : October 30 , 2007
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : AMD Athlon 64 3800+ / Intel Pentium 4 Processor
Memory (RAM) : 1 GB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB
[NVIDIA : GeForce 7600 Series
ATI : Radeon X1650 Series]
Hard Disk Space : 8 GB
GAME FEATURES :-
Scientists from the near future have begun work on creating a viable time machine. The project results in the creation of two devices, the Alpha Suit, a less advanced prototype jump suit, and the Beta Suit, a more advanced, so-called military grade model with features the Alpha Suit lacks such as combat-related timeshifting abilities and an integrated artificial intelligence to prevent the creation of temporal paradoxes. The director of the project, Dr. Aiden Krone, takes the Alpha Suit and travels into the past. Once there he alters the timeline, placing himself as the ruler of the Krone Magistrate that controls a dystopic world. The protagonist, a fellow scientist whose name is never spoken (never mentioned in the game or manual), then takes the Beta Suit and follows Dr. Krone back to the year 1939 (in an alternate timestream) to a place called Alpha District. He then proceeds to assist the Occupant Rebellion against Dr. Krone. He is confronted eventually by Krone in giant war-machine which nearly destroys the Occupant Rebellion, but succeeds in destroying it. As an incapacitated Krone emerges from the wreckage, the protagonist walks up to him and kills him. He is thanked by the Occupant commander and returns to the beginning of the game to save his girlfriend who had been killed by the explosion Krone had caused. He shuts down the bomb and walks up to his girlfriend, who begins to wake up and reaches out to him but does not know who he is. As he begins to remove his mask the AI in the suit cries out the alert that a paradox is imminent, and transports him away. If you're feeling like humiliating him before you kill him, you can steal his weapon, restart time, and watch as he wonders where the heck it went, and then make him dead with a barrage of bullets. It's even possible to regenerate health by seeking cover and pausing time. You can't rewind time and prevent your own death, but if you're quick you can reverse it and unstick a grenade from yourself. You only have a limited amount of time you can manipulate before the suit's energy runs out, but it regenerates quickly. The game promises all sorts of other "exciting" uses for altering the flow of time, but it never really capitalizes on the potential of the mechanic. There are a few scenarios where you ride around on an ATV and some others where you man a turret on an airship, but most of the time you'll be moving from checkpoint to checkpoint on foot, taking out wave after wave of unintelligent foes. It's good, then, that the gunplay is entertaining. This is mostly due to the game's powerful weapons that are so much fun to shoot.
There are other cool weapons too, like the automatic gun that looks like it shoots bullets, but these bullets cause the target to burst into flames when they hit, and then the dude screams like a little girl as he fries. Even the basic machine gun is powerful and useful all the way through the game. There's always plenty of ammo to be found, so you never have to be conservative with your bullets. You can hide, watch their dot on the radar get closer, and then shoot them as soon as they come around the corner. There are a few instances where you'll have no choice but to seek shelter behind destructible cover, but those situations are rare, and there's usually someplace safe you can scramble to once you've been flushed out. TimeShift offers a full-featured multiplayer component. A modified version of the single-player game's time-shifting ability is found here, too. You can slow, pause, or rewind time by throwing one of three different chrono grenades. Everyone within the blast radius of an explosion is affected. It's a neat idea, but one that people seem all too keen to rely on--they just throw them like crazy when they see another person. You can play ranked and unranked matches in a wide variety of game types. There's deathmatch and team deathmatch, one-on-one, capture the flag, and a few unique modes. King of time has you try to gain control of the time sphere, which makes the person who holds it impervious to time effects, allowing them to rack up kills with ease. Another is called meltdown madness. This is a team mode where you try to prevent the other team's machine from counting down by throwing chrono grenades at it. You can also create your own fun by using the multiplayer modifiers. The rain effects in the first level are good, too, though they feel overdone, as if the developer were showing off how hard it had worked on making the game look better. The quality of the rest of the game's visuals depend on what system you're using to play the game. An interesting time-shifting mechanic and fun-to-shoot weapons can't make up for the rest of TimeShift's run-of-the-mill first-person shooter gameplay.
GAME REVIEW :-
6.5/10
TimeShift Trailer :-
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