Monday, August 3, 2009

DARK SECTOR


GAME DETAILS :-

Developer : Digital Extremes And Noviy Disk

Publisher : D3 Publisher Of America , Aspyr Media And Noviy Disk

Engine : Evolution Engine ( Prorietary )

Genre : Sci-Fi Shooter , Horror And Action

Release Date : March 24 , 2009

SYSTEM REQUIREMENTS :-

Operating System : Windows XP / Windows Vista

CPU : AMD Athlon 3200+ / Intel Pentium 4 Processor

Memory (RAM) : 1 GB

Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB

[NVIDIA : GeForce 6800 Series
ATI : Radeon X1300 Series]

Hard Disk Space : 6.5 GB

GAME FEATURES :-

Dark Sector is a stylish action game in which you assume the role of Hayden Tenno, an elite black-ops agent with an infection that mutates his right hand into a lethal glaive. The boomerang-like glaive is an incredibly versatile weapon and, in conjunction with a decent selection of firearms, serviceable cover mechanics, and intelligent enemies, it keeps the single-player game entertaining from start to finish. The story is a mess, and sadly there's no online support for multiplayer in the PC version, but come here looking for 10 to 12 hours of satisfying combat and you won't be disappointed. The single-player game starts off promisingly with a moody black-and-white prologue mission set some 20 years before the events of the other nine levels. Getting comfortable with the controls used for gunplay and for getting in and out of cover should take you no time at all, and it won't take you long to realize that the enemies you're facing are smart enough to employ a lot of the same tactics that you do in the interest of self-preservation. The story gets underway with a bang as well--a few bangs, actually--but as you progress through the game, the story rarely feels like it's moving along with you. Characters come and go without giving you any reason to care about them, you travel between locations killing everything that moves without really knowing why, and new abilities are frequently added to your formidable arsenal without explanation. Dark Sector's lack of good storytelling shouldn't hamper your enjoyment of the game too much because cutscenes are infrequent and brief. Nonetheless, it's unfortunate that a protagonist as fun to play as Hayden doesn't have a great narrative to back him up. The skills with conventional firearms that you learn in the prologue mission stay with you for the entire game, but even as increasingly powerful weapons become available to you, you'll find that you spend far less time using them. That's because throwing the glaive that grows from his right hand early on is a more elegant, powerful, and satisfying way to dispatch foes than any gun.

The glaive isn't just an awesomely powerful weapon; it's a veritable Swiss Army knife that can be used to unlock doors, open ammo crates, and pick up items that would otherwise be out of reach. The uses for Dark Sector's answer to Link's boomerang don't end there, though, because with a little help from the elements your glaive can be used to light torches, create columns of ice, and even put out fires. By hitting specific items scattered throughout the world, it's possible to imbue your glaive with electricity, ice, or fire for a short time, at which point using it to kill enemies becomes more satisfying than ever. But that's rarely the reason why you're afforded access to an element; more often than not, the elements are needed to overcome environmental obstacles or to solve simplistic puzzles. Money can be used to buy new weapons on the black market, which is conveniently located under every manhole you come across. It's important to buy and upgrade both a pistol and either a rifle or shotgun at some point, because weapons that you pick up from slain enemies function only for a short time before they're automatically disabled. There are several boss battles in Dark Sector, and all of them are very different. Variety comes courtesy not only of bosses that differ wildly in shape and size, but also of the weapons and abilities that you'll need to defeat them. None of the bosses are overly challenging if you take your time with them because, with only a few exceptions, their attacks just aren't powerful enough to kill you with a single blow. It's a little jarring in such a realistic-looking world that your glaive frequently travels through walls on its way back to you, but then this is a game that really tests your ability to suspend disbelief at every opportunity, given the nature of its puzzles and the lack of storyline. The game's audio is also worthy of note, thanks to an original score that does a great job of letting you know when danger is present or past. Likewise, some really satisfying sound effects make the weapons feel powerful, the environments feel creepy and abandoned, and some of the enemies far more intimidating than they deserve.

There are only two multiplayer modes, but both of them will afford you the opportunity to play as Hayden at some point, complete with all of the skills that he has at the end of the single-player game. Both of the multiplayer games, titled Epidemic and Infection, were originally designed for only 10 players on consoles but now support up to 32 on five maps that are no longer big enough. Epidemic pits two teams, each led by a Hayden, against one another in a battle to see which team can kill the other's leader first. Infection challenges one player, as Hayden, to kill as many of the other players as possible before they manage to bring him down. When you're not playing as Hayden, you assume the role of a garden-variety soldier armed only with a firearm, explosives, and the ability to move in and out of cover. One Hayden versus everybody else might not sound like a fair fight, but when used in conjunction with shield and stealth abilities, Hayden's glaive-and-firearm combo gives him a significant edge over the competition. A straight-up deathmatch option in which everyone has Hayden's abilities would probably be chaotic, but this seems like a missed opportunity regardless, as does the vehicle that you commandeer for a time in the single-player game but which is nowhere to be found in multiplayer. The PC version of Dark Sector should have been an opportunity for the underappreciated multiplayer modes from the console games to finally find an audience, but as it stands this is an inferior game that's fun only for as long as it takes you to reach and defeat the final boss in the single-player mode. This third-person action game lacks the compelling storyline that it alludes to early on, but offers plenty of enjoyable combat nonetheless.

GAME REVIEW :-

7/10

Dark Sector Trailer :-

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