Monday, August 3, 2009

SUPREME COMMANDER


GAME DETAILS :-

Developer : Gas Powered Games

Publisher : THQ

Engine : MOHO

Genre : Sci-Fi Real-Time Strategy

Release Date : February 20 , 2007

SYSTEM REQUIREMENTS :-

Operating System : Windows XP / Windows Vista

CPU : AMD Athlon 64 3200+ / Intel Pentium 4 Processor

Memory (RAM) : 1 GB

Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB

[NVIDIA : GeForce 7600 Series
ATI : Radeon X850 Series]


Hard Disk Space : 8 GB

GAME FEATURES :-

Supreme Commander is set in the distant future, and humanity has split into three competing factions. The United Earth Federation represents order and empire, the cybernetic Cybran fight for independence, while the alien-enlightened Aeon seek to liberate the universe. The single-player campaign is divided into three smaller campaigns, letting you battle from the perspective of each of the factions. Unlike those in most other RTS games, where all three campaigns would usually be tied together in a linear fashion to tell a bigger story, the campaigns in Supreme Commander all stand alone. Each faction fights for what it believes in, and hence, no side is really "evil." It's a nice touch, because that mentality captures the essence of war. This also means that you need to be wary of enemy attempts to slip around your defensive points. But that's the nature of war. The entire sense of scale is exciting because you can finally experiment with tactics. Meanwhile, real-world concepts such as reconnaissance become even more important. Thankfully, Supreme Commander makes such tasks easy with the ability to queue up commands for all sorts of units. Scout planes can be ordered to patrol the periphery of the maps, engineers can be given build commands to keep them busy for a long time, and armies can be sent on a zigzag path deep into enemy territory, all with a few clicks. Often during the campaign, you'll achieve a set of objectives only to watch the map then double in size, and then double again after you've achieved the next set of objectives. Each time the map grows, it unlocks more room to maneuver and more strategy. Size translates into open-ended depth in this game. You might find a weak spot in the defenses and send bombers through it, then target antiaircraft positions to open the way for further air assaults. If you're building nuclear missiles, you might build artillery positions to take out any strategic missile defenses, and once those are out, unleash nuclear missiles. There are three "tech levels" that feature different units, buildings, and vehicles, and at the lowest level you'll have basic units such as light and medium tanks, fighter interceptors, submarines, and bombers. At higher levels, you'll gain access to naval destroyers that can sprout legs and walk on land, siege assault bots, ballistic-missile submarines, and much more. In Supreme Commander, there is only energy and mass. Both are critical to building a strong economy to churn out hundreds of units. While energy can be obtained through various generators and power plants, mass is restricted to a handful of points on the map where you can build mass extractors that mine the planet's core. The geographic distribution of these mass-extraction points will result in desperate battles to capture and hold large amounts of territory. The game can often come down to an artillery duel, as both sides attempt to knock out the other through the application of sheer firepower. However, that's what experimental units are for. Experimental units are hugely expensive and time consuming to build, but they're potential game changers.

The single-player campaign and the skirmish modes serve as a lengthy tutorial to the concepts of the game, and you'll really have to apply all the lessons and tactics that you learn to compete in multiplayer, which is fun, brutal, and dynamic. Supreme Commander's gameplay lends itself well to the multiplayer realm because it's so wide open. For every move that you can come up with, the enemy can develop a counter. At the highest detail levels, Supreme Commander is incredible to look at. Seeing dozens, if not hundreds, of air, land, and naval units battling onscreen is amazing, and large battles are littered with smoke trailers, particle effects, and explosions. Meanwhile, watching a nuclear detonation slowly expand, with the shock wave destroying everything in its path and setting off a chain reaction, is bliss. Supreme Commander's audio seems a bit muted, though that's probably because you're always watching the action from a considerable distance. The units make all the futuristic whirs and machine noises that you'd expect, though the highlight of the game's audio is the martial music that changes tempo whenever something dramatic happens onscreen. Supreme Commander is one of the most impressive real-time strategy games in recent years. This is a game that dares to be big, and it succeeds because it understands what strategy is about. Strategy is more than overwhelming the other side with sheer numbers. Strategy is about maneuvering, it's about applying the right weapon at the right place at the right time, and it's about rewarding creative thinking, and that's what Supreme Commander does.

GAME REVIEW :-

8.5/10

Supreme Commander Trailer :-

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