GAME DETAILS :-
Developer : Eden Games And Hydravision Entertainment
Publisher : Atari
Engine : Twilight 2
Genre : Survival Horror And Action Adventure
Release Date : June 23 , 2008
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : AMD Athlon64 X2 3800+ / Intel Pentium Dual Core Processor
Memory (RAM) : 1 GB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB
[NVIDIA : GeForce 7800 Series
ATI : Radeon X1650 Series]
Hard Disk Space : 8.5 GB
GAME FEATURES :-
GAME REVIEW :-
6.5/10
Alone In The Dark Trailer :-
Developer : Eden Games And Hydravision Entertainment
Publisher : Atari
Engine : Twilight 2
Genre : Survival Horror And Action Adventure
Release Date : June 23 , 2008
SYSTEM REQUIREMENTS :-
Operating System : Windows XP / Windows Vista
CPU : AMD Athlon64 X2 3800+ / Intel Pentium Dual Core Processor
Memory (RAM) : 1 GB
Graphics Hardware : DirectX 9.0c Compatible Video Card with Memory 256 MB
[NVIDIA : GeForce 7800 Series
ATI : Radeon X1650 Series]
Hard Disk Space : 8.5 GB
GAME FEATURES :-
The game begins with Edward, the protagonist, being taken to the roof of the building he is in to be killed. The guard is killed by an unseen force, allowing Edward to escape. He soon discovers that he has amnesia. As he wanders the building looking for a way out, he witnesses several people being killed or possessed by "demonic" forces. During his search for an exit, he meets Sarah Flores, an art dealer (city planner in the Wii version). Together, they make their way to the parking garage, where they find Theophile Paddington, an old man who claims to know what’s going on. He says that the chaos in the building was caused by a stone that, until recently, was held by Edward. It had been taken from Edward by a man named Crowley, who released its power. Theophile has the stone now, and finally states that in order to end the chaos, Edward must follow the “Path of Light,” before it is too late. The three of them take a car from the garage and head out into the city, finding it in the same kind of chaos as the building they just left. They crash the car in Central Park. There, Theophile claims that he lacks the strength to continue. He hands the stone over to Edward and asks him and Sarah to meet him at the museum, then kills himself. On the way to the museum, Edward finds out that his last name is Carnby. He tells his name to a doctor that he meets who tends to his wounds. As the doctor checks Edward’s medical history, he informs Edward that the only Edward Carnby in his records disappeared in 1938. At the museum, the ghost of Theophile explains more about the stone. It contained Lucifer after he was cast out of heaven, until Crowley released him. Lucifer now wants to use the stone to bring about the end of the world. Theophile tells Edward that there is a secret in Central Park that will allow Edward to stop Lucifer. As Edward makes his way back to Central Park, Sarah remains at the museum, e-mailing excerpts from Theophile’s diary that she believes will help Edward. Once at Central Park, Edward meets Hermes, who holds a stone similar to the one that Edward has. Edward and Hermes return to the museum to find Crowley holding Sarah at gunpoint, demanding Edward’s stone. Edward shoots Crowley in the head, then Hermes opens a cavern in the museum that leads to Lucifer’s gateway to reality. Hermes combines his stone with Edward’s then tells Edward that Lucifer will soon be reincarnated. As Lucifer begins to take Edward’s body, Sarah grabs the stone to prevent Edward from being possessed. At this point, the player is presented a choice to shoot Sarah to prevent her from being possessed, or do nothing. If the player chooses to shoot Sarah, Edward becomes possessed by Lucifer. Otherwise, Edward and Sarah say goodbye as Sarah is taken over.
The game allows you only as many items as you can fit in your belt and jacket pockets; and, in a move that visually subverts the convention of the vast yet unseen inventory, you literally open up your jacket and look down to see what you've got. While it's never quite groundbreaking, this subversion does appear in myriad ways throughout the game, and creates the feeling that there is something novel about Alone in the Dark. You've got a slow-burning Molotov cocktail perfect for blowing up the hive that your spidery foe is returning to. Tape a box of bullets to the bottle, chuck it at a cluster of enemies, and shoot it midair to unleash a decidedly nasty explosion. The explosive power of a plastic bottle filled with flammable liquid is obvious, but what if you wrap it in double-sided tape, stuff a bandage in it, light it, and stick it to an enemy. There are multifarious possible item combinations, and while you'll generally stick to a select few for killing enemies (flaming bullets, midair explodables, spray-can flamethrower), the game makes you flesh out your repertoire by demanding specific actions to solve certain puzzles. The few non-combat-related puzzles are clustered early and late in the game. Some of these creative platforming sequences are part of larger, dramatic set pieces, such as your escape from a burning, collapsing building. It's generally pretty clear what path you need to take, but figuring out the necessary actions and carrying them out is still entertaining. Puzzles in which you set fire to things are particularly fun, because the fire looks gorgeous and spreads realistically while the textures on the burning wood change accordingly. Maneuvering issues become particularly frustrating when you are trying to hop into a car. Actually driving cars is less neat, since the things handle like motorboats and will sometimes launch into the air when driving over the smallest curb. They do take damage, but they do so in such an unpredictable way that sometimes your car won't react much to bouncing off multiple trees, but the next impact will cause the hood, doors, and entire roof structure to explode off the car like a Mythbusters experiment, leaving you with a bizarro convertible. In addition to the vast and varied Central Park, you'll also adventure through a number of well-detailed indoor environments. These are all well done, and are at their best when integrated with one of the many dramatic set pieces throughout the game. During these events the camera will often pull out to a wider angle, giving you a greater sense of scope and harking back to the fixed-camera roots of previous Alone in the Dark games. There are definitely some missteps here as well, and the dynamic lighting can sometimes turn an immersive environment into a something's-not-quite-right environment. Alone in the Dark is an ambitious game that features a lot of cool gameplay and bucks a lot of gaming conventions. Unfortunately, the technical execution does not match this ambition, and the resulting roughness will prove too high a cost of entry for many gamers. Still, if you are craving a game that tries new things with a reasonable degree of success, you'll definitely be able to get some enjoyment out of Alone in the Dark.
GAME REVIEW :-
6.5/10
Alone In The Dark Trailer :-
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